Leech
Character Name: Leech
Alternate Identities: Unknown
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
4 STR 10 -6 4 10- HTH Damage 1/2d6 END [1]
10 DEX 10 0 10 11- OCV 3 DCV 3
13 CON 10 6 13 12-
9 BODY 10 -2 9 11-
10 INT 10 0 10 11- PER Roll 11-
9 EGO 10 -2 9 11- ECV: 3
6 PRE 10 -4 6 10- PRE Attack: 1d6
8 COM 10 -1 8 11-
2 PD 1 1 2 2 PD (0 rPD)
6 ED 3 3 6 6 ED (0 rED)
2 SPD 2.0 0 2 Phases: 6, 12
4 REC 4 0 4
26 END 26 0 26
18 STUN 18 0 18
6" Running 6 0 6"
2" Swimming 2 0 2"
0" Leaping 1 0 0 1/2" -5 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 90
Total Points: 211
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (1") 0 1/2"
V. Leap (0") 0"
DEFENSES
Type Amount
Physical Defense 2
Res. Phys. Defense 0
Energy Defense 6
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 3 DCV: 3
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
20 Distinctive Features: Greenish human child (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
15 Hunted: The Brotherhood of Evil Mutants 8- (Mo Pow, Harshly Punish)
25 Psychological Limitation: Best Friends With Artie (Very Common, Total)
90 Total Disadvantages Cost

Character Name: Leech
Alternate Identities: Unknown
Player Name: NPC
SKILLS
Cost  Name
0 Acting 8-
2 AK: Morlock Tunnels 11-
0 Climbing 8-
13 Concealment 16-
0 Conversation 8-
0 Deduction 8-
0 Language: English (Idiomatic)
0 Paramedics 8-
0 Persuasion 8-
0 PS: Player's Choice 11-
3 Shadowing 11-
11 Stealth 15-
29 Total Skills Cost
 
POWERS
Cost  Power END
187 Leech: Suppress 15d6, all mutant powers simultaneously (+2), Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Area Of Effect Nonselective (4" radius; +3/4); Always On (-1/2), No Range (-1/2) 0
187 Total Powers Cost

Character Name: Leech
Alternate Identities: Unknown
Player Name: NPC
APPEARANCE
Hair Color: None
Eye Color: Yellow, no pupils or irises
Height: 4' 2"
Weight: 67 lbs
Description:
BACKGROUND
Little is known of the origin of the mutant known as Leech. He was presumably abandoned by human parents and discovered by the mutant known as Caliban. Caliban took the young Leech with him into the network of tunnels known as the "Alley" running beneath Manhattan which housed the mutant outcasts called Morlocks. There he lived a lonely unhappy existence until the empathetic Annalee adopted him after her own children were shot dead by the Marauder assassin called Scalphunter.

Leech experienced a short-lived happiness as the foster son of Annalee until the enigmatic figure called Mister Sinister sent the Marauders to wipe out the Morlock community. Although various super heroes opposed the Marauders during the so-called “mutant massacre”, Annalee was slain in the melee. Leech, however, was saved by his friends in Power Pack and by the members of X-Factor. X-Factor was searching for their autistic trainee, Artie Maddicks, whose appearance was similar to Leech's own.

Maddicks and Leech became fast friends and X-Factor adopted Leech and began to train him in the use of his power. For a while, Leech and Artie were enrolled at the St. Simon Boarding School, during which time they worked with six other mutants trained by X-Factor calling themselves the X-Terminators, but were kidnapped by demons during the Inferno crisis.

Recently, Leech and Artie Maddicks have been in training with the new mutant team called Generation X.
POWERS/TACTICS
Leech is a living "power dampener" who causes the cessation of power in other living beings with superhuman abilities, mutant or otherwise. The superhuman powers of such beings cease to function within a certain radius of Leech's whereabouts. Leech has made great strides in controlling this ability and may condense his dampener field within inches of his body with great concentration. The furthest Leech has been able to project this field was up to a radius of 30 feet. It is generally assumed, however, that Leech's control over his power will increase with age.
PERSONALITY/MOTIVATION

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