Bishop
Character Name: Bishop
Alternate Identities: None Known
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
35 STR 10 25 35 16- HTH Damage 7d6 END [3]
23 DEX 10 39 23 14- OCV 8 DCV 8
28 CON 10 36 28 15-
14 BODY 10 8 14 12-
18 INT 10 8 18 13- PER Roll 13-
15 EGO 10 10 15 12- ECV: 5
23 PRE 10 13 23 14- PRE Attack: 4 1/2d6
14 COM 10 2 14 12-
20 PD 7 13 20 20 PD (10 rPD)
20 ED 6 14 20 20 ED (10 rED)
5 SPD 3.3 17 5 Phases: 3, 5, 8, 10, 12
13 REC 13 0 13
56 END 56 0 56
100 STUN 46 54 100
6" Running 6 0 6"
2" Swimming 2 0 2"
7" Leaping 7 0 7" 239 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 215
Spent: 215
Unspent: 0
Base Points: 200
Disad Points: 155
Total Points: 570
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (7") 7"
V. Leap (4") 3 1/2"
DEFENSES
Type Amount
Physical Defense 20
Res. Phys. Defense 10
Energy Defense 20
Res. Energy Defense 10
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels: +4 with All Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Akido Throw 1/2 +0 +1 7d6 +v/5, Target Falls
Boxing Cross 1/2 +0 +2 9d6 Strike
Choke 1/2 -2 +0 Grab One Limb; 2d6 NND
Escape 1/2 +0 +0 50 STR vs. Grabs
Hold 1/2 -1 -1 Grab Three Limbs, 10 STR for holding on
Judo Disarm 1/2 -1 +1 Disarm; 45 STR to Disarm roll
Karate "Chop" 1/2 -2 +0 HKA 1d6 +1
Kung Fu Block 1/2 +2 +2 Block, Abort
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Detects as a mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
10 Distinctive Features: Facial Tattoo Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses
20 Hunted: The Acolytes 8- (Occasionally), More Powerful, NCI, Harshly Punish
20 Hunted: Brotherhood of Evil Mutants 8- (Occasionally), More Powerful, NCI, Harshly Punish
20 Hunted: Genocide 8- (Occasionally), More Powerful, NCI, Harshly Punish
20 Hunted: The Upstarts 8- (Occasionally), More Powerful, NCI, Harshly Punish
20 Psycholocigal Limitation: Grim Common, Total
20 Psychological Limitation: No Sense of Humor Common, Total
15 Psychological Limitation: Distrusts Gambit Common, Strong
155 Total Disadvantages Cost

Character Name: Bishop
Alternate Identities: None Known
Player Name: NPC
SKILLS
Cost  Name
3 Acrobatics 14-
3 Breakfall 14-
3 Bureaucratics 14-
3 Climbing 14-
3 Computer Programming 13-
3 Concealment 13-
10 Defensive Manuever I-IV
3 Demolitions 13-
3 Fast Draw 14-
3 Interrogation 14-
0 Language: English (idiomatic)
3 Paramedic 13-
3 Shadowing 13-
3 Stealth 14-
3 Streetwise 14-
2 Survival (Urban) 13-
3 Systems Operation 13-
3 Tactics 13-
3 Tracking 13-
2 Weaponsmith: Energy/Slug Throwers (Energy Weapons) 13-
10 Weapon Familiarity: Beam Weapons, Energy Weapons, Small Arms, Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons
32 +4 with All Combat
104 Total Skills Cost
TALENTS
Cost  Name
15 Combat Sense 13-
3 Lightsleep
8 Resistance: 8 points
26 Total Talents Cost
 
POWERS
Cost  Power END
90 XSE Plasma Blaster: RKA 3d6, Autofire (5 shots; +1/2), Penetrating (+1/2), Armor Piercing (+1/2), +2 Increased STUN Multiplier (+1/2), 250 Charges (+1); OAF (-1) [250]
7 Ballistic Cloth Costume: Damage Resistance (10 PD/10 ED); OIF (-1/2) 0
4 X-Men Comm Headset: Radio Perception/Transmission (Radio Group); OAF (-1), Not in water (-1/4) 0
57 Kinetic Redirection: Absorption 20d6 (Energy, Concussive Blast); Side Effects (Side Effect if character does not discharge all Absorbed Energy within one turn; -3/4) 0
10 Concussion Blast: Energy Blast 2d6 1
168 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Commando Training
3
1) Akido Throw: 1/2 Phase, +0 OCV, +1 DCV, 7d6 +v/5, Target Falls
4
2) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, 9d6 Strike
4
3) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4
4) Escape: 1/2 Phase, +0 OCV, +0 DCV, 50 STR vs. Grabs
4
5) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Three Limbs, 10 STR for holding on
4
6) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 45 STR to Disarm roll
4
7) Karate "Chop": 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
4
8) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
1
9) Weapon Element: Clubs
1
10) Weapon Element: Knives
33 Total Martial Arts Cost

Character Name: Bishop
Alternate Identities: None Known
Player Name: NPC
APPEARANCE
Hair Color: Black
Eye Color: Brown, sometimes Red
Height: 6' 6"
Weight: 275 lbs
Description:
Red "M" tattoo over right eye
BACKGROUND
The mutant known only as Bishop was born in the 21st Century A.D. of an alternate timeline in which the mutant-hunting robots called the Sentinels had taken control of North America. In this timeline, Professor Charles Xavier and most of the members of the mutant team he founded, the X-Men, were killed by the Sentinels. Mutants were killed or were imprisoned within "mutant relocation camps."

Bishop and his sister Shard were both born in one of the "mutant relocation camps." Like other mutants they were branded with "M" tattoos over their right eyes for identification.

Eventually, "normal" human beings and mutants joined forces and overthrew the Sentinels in the "Summers Rebellion." However, "normal" humans still resisted coexistence with mutants, and radical terrorist groups of mutants, such as the Exhumes, made war on "normal" humans.

One of the veterans of the Summers Rebellion, a mutant named Hecat'e, stated that it was unacceptable for humans to hunt down criminal mutants. Therefore, she said, mutants should police themselves. Hence, Hecat'e and other mutant veterans of the Summers Rebellion formed the XSE. The XSE was named after Charles Xavier in honor of his dream of peaceful coexistence between mutants and "normal" humans. Hecat'e became the XSE's commanding officer..

Since their parents had apparently died, Bishop and Shard lived with their grandmother, who was herself a mutant, until she died. Their grandmother told them stories about the heroism of the X-Men and instructed them to follow Xavier's dream of peace between mutants and the rest of humanity.

One day, when Bishop and Shard were both still children, two XSE members were pursuing Virago, a member of the Exhumes, a radical group of mutants who hated "normal" humans. When Virago took Shard as a hostage, Bishop leapt onto Virago's back, making her release his sister. Infuriated, Virago was about to murder Bishop when Sureshot shot her dead. Until then, Bishop had regarded the XSE as his enemies and the Exhumes as heroes, but from then onward he wanted to join the XSE.

Later, Bishop, Shard, and their grandmother's friend Hancock were attacked by criminal mutants called Billboy and Halftrack. The two criminals killed Hancock and were about to murder Shard. Bishop tried to save Shard, but it was two members of the XSE, Amazon and Recoil, who stopped Billboy and Halftrack.

Impressed by Bishop, Amazon and Recoil offered Bishop a position in the XSE. Bishop accepted on the condition that Shard be accepted in the XSE as well. By now Bishop's own superhuman power had manifested itself. Thus Bishop and Shard became cadets at the XSE Academy under Hecat'e's supervision. Among the other members of their class was Bishop's future enemy, Trevor Fitzroy.

Eventually, Bishop and Shard became officers of the XSE. Shard, however, became Bishop's commanding officer. Bishop contented himself with a lower rank so that he could work the streets alongside his friends and fellow XSE officers, Malcolm and Randall.

Fitzroy eventually turned criminal and was imprisoned. He broke free and escaped with other mutant criminals back through a time portal to the X-Men's own time. Bishop, Malcolm, and Randall followed, even though they were aware they had no means to return to their own time. The escaped outlaws killed Malcolm and Randall. During the fight that followed, Bishop defeated Fitzroy moments before he could complete his quest. The price of victory was high, however: Bishop's sister, Shard, sacrificed her life for the ultimate good. And mere moments after the war had been won, Bishop, filled with chronal energy, was ripped through time. Michael remained in the future, with no hope of returning home.

Spiraling through time, Bishop emerged in the present...deep in space. The so-called "Last X-Man" crashed into a Shi'ar space station, where Professor Charles Xavier and his "Cadre K" of mutant Skrull students were searching for Deathbird -- the Shi'ar criminal who appears to be Bishop's chronal anchor in the present day. A pan-galactic committee had transformed Earth into a prison planet, and Deathbird held a key to penetrate the panel's maximum-security energy barrier. Bishop almost killed the terrorist before she opened an airlock and was blown into space. He then allowed himself to be captured and sent to Earth on a mission, where he reunited with the X-Men.
POWERS/TACTICS
Bishop is a mutant who can absorb kinetic energy directed toward him and project it from his hands in concussive blasts. He possesses the normal strength of a man of his age, height and build who engages in intensive regular exercise.

SPECIAL WEAPONRY: XSE guns that fire laser beams and plasma charges.

PERSONALITY/MOTIVATION
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