Character Name: Sabretooth
Alternate Identities: Victor Creed
Player Name: NPC
Val Char Base Points Total Roll Notes
35 STR 10 25 35 16- HTH Damage 7d6 END [3]
33 DEX 10 69 33 16- OCV 11 DCV 11
30 CON 10 40 30 15-
20 BODY 10 20 20 13-
10 INT 10 0 10 11- PER Roll 11-
10 EGO 10 0 10 11- ECV: 3
30 PRE 10 20 30 15- PRE Attack: 6d6
8 COM 10 -1 8 11-
30 PD 7 23 30 30 PD (15 rPD)
25 ED 6 19 25 25 ED (15 rED)
6 SPD 4.3 17 6 Phases: 2, 4, 6, 8, 10, 12
15 REC 13 4 15
60 END 60 0 60
100 STUN 53 47 100
11" Running 6 10 11"
2" Swimming 2 0 2"
7" Leaping 7 0 14" 293 Total Characteristics Points
"Yer about to become all flowin’ entrails and exposed intestines!"
Total earned: 335
Spent: 335
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 685
Type Total
Run (6) 11"
Swim (2) 2"
H. Leap (7") 14"
V. Leap (4") 7"
Type Amount
Physical Defense 30
Res. Phys. Defense 15
Energy Defense 25
Res. Energy Defense 15
Mental Defense 15
Power Defense 0
OCV: 11 DCV: 11
Combat Skill Levels: +4 with HTH Combat
Maneuver Phase OCV DCV Effect
Block/Chin Block 1/2 +2 +2 Block, Abort
Disarm 1/2 -1 +1 Disarm; 45 STR to Disarm roll
Eye Gouge 1/2 -1 -1 Flash 4d6
Hoist 'n' Heave 1/2 -2 -2 Grab Two Limbs, 20 STR to Throw
Kidney Blow 1/2 -2 +0 HKA 1d6 +1
Low Blow 1/2 -1 +1 2d6 NND
Punch/Backhand 1/2 +0 +2 9d6 Strike
Roundhouse/Two-Fisted Smash 1/2 -2 +1 11d6 Strike
Tackle 1/2 +0 +0 +v/5; You Fall, Target Falls
Throw 1/2 +0 +1 7d6 +v/5, Target Falls
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Cost  Disadvantage
35 Berserk: Berserk in Combat (Very Common), go 14-, recover 14-
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15 Distinctive Features: Large scary animalistic man (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
10 Hunted: Wolverine 8- (As Pow, Capture)
20 Psychological Limitation: Bloodthirsty Killer (Very Common, Strong)
15 Reputation: Animalistic Killer, 14- (Extreme; Known Only To Most Mutants)
10 Rivalry: Professional (Wolverine; Rival is As Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry)
15 Social Limitation: Secret ID (Frequently, Major)
150 Total Disadvantages Cost

Character Name: Sabretooth
Alternate Identities: Victor Creed
Player Name: NPC
Cost  Name
3 Acrobatics 16-
3 Acting 15-
3 Breakfall 16-
3 Climbing 16-
13 Concealment 16-
3 Conversation 15-
3 Deduction 11-
0 Language: English (Idiomatic)
2 Navigation (Land) 11-
0 Paramedics 8-
3 Persuasion 15-
8 PS: Hunter 16-
13 Shadowing 16-
3 Stealth 16-
3 Streetwise 15-
10 Survival (Arctic/Subarctic, Temperate/Subtropical, Tropical, Desert, Mountain) 11-
1 TF: Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
13 Tracking 16-
20 +4 with HTH Combat
107 Total Skills Cost
Cost  Name
15 Combat Sense 11-
15 Total Talents Cost
Cost  Power END
45 Claws: Killing Attack - Hand-To-Hand 3d6 (5d6+1 w/STR)4
30 Bite: Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR)3
33 Rapid Healing: Healing 4d6, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2)0
20 I Smell You!: Targeting with Smell/Taste Group0
15 Tough As Hell: Damage Resistance (15 PD/15 ED)0
13 Psionic Resistance: Mental Defense (15 points total)0
12 Pounce: Leaping +7" (14" forward, 7" upward) (Accurate)1
10 Can Track By Scent Alone: Tracking with Smell/Taste Group0
10 Keen Nose: Discriminatory with Smell/Taste Group0
10 Super-Keen Nose: Analyze with Smell/Taste Group0
10 Chemical Immunity: Life Support (Immunity: All terrestrial poisons and chemical warfare agents)0
10 Immunity to Diseases: Life Support (Immunity: All terrestrial diseases and biowarfare agents)0
5 See In The Dark: Nightvision0
3 Sharp Ears: Ultrasonic Perception (Hearing Group)0
2 Weather Adaptation: Life Support (Safe in Intense Cold)0
2 Extended Longevity: Life Support (Longevity: 400 Years)0
230 Total Powers Cost
Cost  Maneuver
Dirty Infighting
1) Block/Chin Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 45 STR to Disarm roll
3) Eye Gouge: 1/2 Phase, -1 OCV, -1 DCV, Flash 4d6
4) Hoist 'n' Heave: 1/2 Phase, -2 OCV, -2 DCV, Grab Two Limbs, 20 STR to Throw
5) Kidney Blow: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
6) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
7) Punch/Backhand: 1/2 Phase, +0 OCV, +2 DCV, 9d6 Strike
8) Roundhouse/Two-Fisted Smash: 1/2 Phase, -2 OCV, +1 DCV, 11d6 Strike
9) Tackle: 1/2 Phase, +0 OCV, +0 DCV, +v/5; You Fall, Target Falls
10) Throw: 1/2 Phase, +0 OCV, +1 DCV, 7d6 +v/5, Target Falls
40 Total Martial Arts Cost

Character Name: Sabretooth
Alternate Identities: Victor Creed
Player Name: NPC
Hair Color: Blonde
Eye Color: Amber
Height: 6' 6"
Weight: 275 lbs
The full origin of Sabretooth is unknown. However, his real name is believed to be Victor Creed, and he is a superhumanly powerful mutant. Sabretooth is said to be the ultimate warrior and survivor, and for years he has been driven by psychotic needs to hunt, fight, and kill other human beings. Apparently Victor Creed was psychologically abused by his father, who confined him to the dark basement of their home. At one point Victor Creed became the student of the man called the Foreigner, who became the head of the world's leading organization of assassins. At some point over thirty-five years ago Creed had an affair with another superhuman mutant, Mystique, and they had a son, Graydon Creed, who headed the anti-mutant organization called the Friends of Humanity and ran for the presidency of the United States before his recent assassination.

In the early 1960s Creed was a special operative for the Central Intelligence Agency, who apparently gave him the code name "Sabretooth." In the CIA Creed frequently worked in partnership with two other superhuman mutant agents, Logan, code-named Wolverine, and David North, code-named Maverick. Other special agents with whom they were associated in "Team X" included John Wraith, Mastodon, and Silver Fox. All had been subjects of the still mysterious "Weapon X" project, a program seemingly run by the United States government to create a team of "super-soldiers." Apparently the Weapon X project scientists introduced an "age suppression" factor into the DNA of Sabretooth and the other Team X members that retarded their aging, as well as having another operative, Aldo Ferro, give them false memory implants for reasons that remain unclear. Hence, Sabretooth cannot trust all of his own memories.

Creed had a falling out with Logan and North during a mission in Berlin in the early 1960s. Since then, Sabretooth and Wolverine have been mortal enemies. In Sabretooth's first recorded exploit as a costumed criminal, he held the celebrated lawyer Jeryn Hogarth captive. Hogarth's client Daniel Rand, in his costumed identity of Iron Fist, fought and defeated Sabretooth, thus helping to rescue Hogarth.

Later, Sabretooth formed a partnership with another costumed criminal, the Constrictor. However, driven by his psychotic needs, Sabretooth disguised himself and stalked victims in New York City, murdering them with a knife, thus giving rise to newspaper reports of a mysterious "Slasher." Private investigator Misty Knight happened upon one of Sabretooth's attacks and fought him. This led to subsequent battles between Sabretooth and the Constrictor on one side and Knight's friends Iron Fist and Luke Cage, alias Power Man, on the other.

Later, Sabretooth sought to join the Foreigner's organization. Sabretooth tracked down the costumed adventurer the Black Cat, who had clashed with some of the Foreigner's men, but Spider-Man saved the Black Cat and defeated Sabretooth.

Subsequently, Sabretooth joined the Marauders, a cadre of superhuman assassins who worked for the mysterious Mister Sinister. Mister Sinister assigned the Marauders to massacre the underground community of mutants called the Morlocks. In the course of helping to carry out this massacre, Sabretooth once again encountered and fought Wolverine. This led to a series of subsequent battles between the two longtime enemies.

The X-Men finally captured Sabretooth, and their leader, Professor Charles Xavier, undertook trying to help Sabretooth overcome his psychotic impulses, just as the X-Men had aided Wolverine in controlling his own tendency towards berserker rage. Infuriated at discovering Sabretooth at Xavier's mansion, Wolverine battled Sabretooth and seemingly injured Sabretooth's brain with a thrust of one of his claws. Afterwards, Sabretooth seemed unusually passive and peaceful, and Boomer, one of the members of X-Force, developed a fondness for him However, Sabretooth recovered his true personality while pretending to remain docile, and finally turned against Boomer and the X-Men, mortally wounding Psylocke.

Later, the United States government made Sabretooth a member of the second version of X-Factor, the government's team of superhuman mutant operatives. Certain people in the government secretly intended Sabretooth to serve as a "sleeper" agent to kill the other members of X-Factor if the government deemed them to be out of control. However, Sabretooth was forced to wear an electronic restraining collar designed by X-Factor's resident inventor Forge that contained a nerve inhibitor which would administer a severe shock to Sabretooth's nervous system if he turned aggressive towards another person or tried to take off the collar. Eventually, however, thanks to pills he obtained that helped him resist the pain, Sabretooth succeeded in removing the collar. He savagely assaulted several other members of X-Factor and then escaped.

Sabretooth remains at large, continuing to wreak havoc.
Sabretooth can regenerate damaged or destroyed areas of his cellular structure at a rate far greater than that of an ordinary human being. His "fast healing" ability makes him virtually immune to poisons and to most drugs. Sabretooth also has a limited immunity to the fatigue poisons generated by bodily activity; hence he has greater endurance than any ordinary human being.

Sabretooth has superhumanly acute senses (of sight, hearing, smell, and taste, although perhaps not of touch), comparable to those of certain animals. For example, he can track someone by smell just as a dog or a wolf can. In part Sabretooth's superhuman senses comprise a separate superhuman power of his, but they are also due in part to his power of fast cellular regeneration. Sabretooth's night vision is preternaturally sensitive, containing twice the average human being's area of light-gathering retina, and extends into the infrared portion of the electromagnetic spectrum. His hearing is extraordinarily acute, able to detect light breathing in a cave at 200 feet. His sense of taste can detect 1 part of foreign matter in 10,000. His highly developed olfactory sense and memory allow him to detect and track a scent over eight hours old (possibly a concentration of 20 parts per million) that he had not been exposed to for up to several months previously. Dilute, common odors of perspiration, perfumes, cigarettes, candies, and food are beacons to his senses.

Sabretooth's claws and teeth are strong enough to rend through substances as durable as bone.
Sabretooth is a vicious sadist who enjoys causing others pain.  When in combat, his savagery and brutality cause even the most hardened warrior to feel the icy grip of fear.  In fact, he is renowned for his insatiable thirst for violence and an endless lust to kill.

Possessive of a one-track predatorial mind, he is a feral, crude villain whose natural weaponry and unbridled savagery make him a terrifying foe.  He certainly won't take no for an answer.

From his experiences and brainwashing he bears a great hatred towards the X-Man Wolverine.  He attempts to kill him on Wolverine's every birthday (tracking him around the world in order to do so).  He really enjoys carrying all that hatred for Wolverine and loves to engage in combat with him at every occasion.

He will thus also attempt to kill Wolverine's close ones just for the heck of it.

Sabretooth is not a discriminating man; he doesn't differ between human, metas or mutants, but will gladly kill them all.  He carries loyalty to no one except himself.  Freedom is extremely important to him since it allows him to kill at will and randomly.

He lives his life for the hunt and adventure and regularly engages in suicidal tendencies.  He appears to bear some sense of nostalgia towards the rest of the members of the old Weapon X program, but still he attempts to kill them at nearly every occasion (unless forced to cooperate for one reason or another).

Although a loner, he will accept team-ups if they allow him to combat (as in hack, slash, maim and kill) a powerful foe or several lesser ones.  Even another serial killer is a most interesting prey and he gladly allies with enemies for such occurrences.

His reputation as terrific assassin bears some sense of honor to him and he wants to be the best.  He cares nothing about friendship and any potential friend he might have had, he's sure to destroy with his actions.  In short, he does whatever nastiness he damn well pleases to do.  A true psychopath this one.

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