Chamber
Character Name: Chamber
Alternate Identities: Jonathan Starsmore
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
23 STR 10 13 23 14- HTH Damage 4 1/2d6 END [2]
13 DEX 10 9 13 12- OCV 4 DCV 4
28 CON 10 36 28 15-
14 BODY 10 8 14 12-
13 INT 10 3 13 12- PER Roll 13-
21 EGO 10 22 21 13- ECV: 7
20 PRE 10 10 20 13- PRE Attack: 4d6
10 COM 10 0 10 11-
10 PD 5 5 10 10 PD (0 rPD)
12 ED 6 6 12 12 ED (0 rED)
4 SPD 2.3 17 4 Phases: 3, 6, 9, 12
11 REC 11 0 11
56 END 56 0 56
52 STUN 40 12 52
6" Running 6 0 6"
2" Swimming 2 0 2"
4" Leaping 5 0 4 1/2" 141 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 115
Total Points: 271
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (5") 4 1/2"
V. Leap (2") 2"
DEFENSES
Type Amount
Physical Defense 10
Res. Phys. Defense 0
Energy Defense 12
Res. Energy Defense 0
Mental Defense 14
Power Defense 0
 
COMBAT INFORMATION
OCV: 4 DCV: 4
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Lower Half of Face Missing and Replaced With a Glowing Ball of Energy (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15 Hunted: Brotherhood of Evil Mutants 8- (Mo Pow, Harshly Punish)
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
15 Hunted: The Acolytes 8- (Mo Pow, Harshly Punish)
15 Psychological Limitation: In love with Paige Guthrie (Common, Strong)
15 Psychological Limitation: Self-conscious (Common, Strong)
15 Social Limitation: Secret ID (Frequently, Major)
115 Total Disadvantages Cost

Character Name: Chamber
Alternate Identities: Jonathan Starsmore
Player Name: NPC
SKILLS
Cost  Name
0 Acting 8-
0 AK: Native Country 8-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
0 Language: English (Idiomatic)
0 Paramedics 8-
0 Persuasion 8-
0 PS: Student 11-
0 Shadowing 8-
0 Stealth 8-
0 TF: Small Motorized Ground Vehicles
0 Total Skills Cost
 
POWERS
Cost  Power END
67 Mutant Powers: Multipower, 100-point reserve, all slots Side Effects, Side Effect occurs automatically whenever Power is used (-1/2)
5u
1) Star Blast, Line: Energy Blast 10d6, Area Of Effect (20" Line; +1); No Range (-1/2)
10
5u
2) Star Blast, Cone: Energy Blast 10d6, Area Of Effect (11" Cone; +1); No Range (-1/2)
10
25 Telepathy: Telepathy 5d6 2
15 Mental Connection: Mind Link , Any Willing Target 0
10 Toughness of Mind: Mental Defense (14 points total) 0
3 Sharp Senses: +1 PER with all Sense Groups 0
130 Total Powers Cost

Character Name: Chamber
Alternate Identities: Jonathan Starsmore
Player Name: NPC
APPEARANCE
Hair Color: Reddish Brown
Eye Color: Brown
Height: 5' 9"
Weight: 140 lbs
Description:
BACKGROUND
The British-born Jonothan Starsmore led a relatively normal middle class life with his somewhat upper class girlfriend, Gayle Edgerton. Unfortunately, when his mutant powers first manifested themselves, they activated with enough force to destroy his lower face and upper chest as well as cripple Edgerton. The two's relationship was shattered. He was soon contacted by Professor Xavier and invited to join his sanctioned school for training young mutants, the Massachusetts Academy, led by mutant hero Banshee and recently converted villainess, the White Queen. Reluctantly, Starsmore agreed and became a part of the young mutant hero team, Generation X. He remained a part of the team throughout its tenure, and reconciled with Edgerton when she attempted to gain revenge on him as a part of the mutant vampire Emplate's team of villainous new Hellions. Despite his initial reticence, Starsmore had developed several deep friendships with his new team, especially Husk, with whom he shared an on-again, off-again relationship.
POWERS/TACTICS
Chamber’s body acted as a storehouse for vast amounts of psychic energy. He could project the psionic energy as a standard energy bolt, which had led to his disfigurement when first manifested. In addition, he could communicate telepathically (including projecting destructive mind blasts) and perform limited telekinesis. It was once suggested that Starsmore's physical form disintegrates a little more with each use of his power. The full range, extent, and nature of Starsmore's psychic abilities remain unrevealed. Abilities Starsmore is a talented guitarist and is skilled at picking locks.
PERSONALITY/MOTIVATION

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