Cerise
Character Name: Cerise
Alternate Identities: Unknown
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
25 STR 10 15 25 14- HTH Damage 5d6 END [2]
23 DEX 10 39 23 14- OCV 8 DCV 8
28 CON 10 36 28 15-
14 BODY 10 8 14 12-
23 INT 10 13 23 14- PER Roll 14-
21 EGO 10 22 21 13- ECV: 7
16 PRE 10 6 16 12- PRE Attack: 3d6
14 COM 10 2 14 12-
10 PD 5 5 10/25 10/25 PD (0/15 rPD)
12 ED 6 6 12/27 12/27 ED (0/15 rED)
5 SPD 3.3 17 5 Phases: 3, 5, 8, 10, 12
11 REC 11 0 11
56 END 56 0 56
41 STUN 41 0 41
6" Running 6 0 6"
2" Swimming 2 0 2"
5" Leaping 5 0 5" 169 Total Characteristics Points
CHARACTER IMAGE
QUOTE
“I am Cerise.?Warrior of the Ghrand Jhar.?Genestock of Subruki, Zarstok and Kuli Ka.?Mine is the power to generate malleable energy fields of coherent light force that obey my will.”
EXPERIENCE POINTS
Total earned: 252
Spent: 252
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 602
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (5") 5"
V. Leap (3") 2 1/2"
DEFENSES
Type Amount
Physical Defense 10/25
Res. Phys. Defense 0/15
Energy Defense 12/27
Res. Energy Defense 0/15
Mental Defense 9
Power Defense 0
 
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels: +2 with HTH and Ranged Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Feathers instead of hair (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Hunted: Shi'ar Empire 8- (Mo Pow, NCI, Harshly Punish)
15 Hunted: Ghath 8- (Mo Pow, Harshly Punish)
25 Psychological Limitation: Honorable (Very Common, Total)
25 Psychological Limitation: Protector of Innocents (Very Common, Total)
20 Psychological Limitation: Loyal to teammates (Very Common, Strong)
20 Social Limitation: Unfamiliar with Earth customs (Very Frequently, Major)
15 Social Limitation: Public ID (Frequently, Major)
150 Total Disadvantages Cost

Character Name: Cerise
Alternate Identities: Unknown
Player Name: NPC
SKILLS
Cost  Name
0 AK: Shaskofrugnon 8-
0 Acting 8-
3 Climbing 14-
3 Combat Piloting 14-
3 Computer Programming 14-
3 Concealment 14-
0 Deduction 8-
2 KS: Grand Jhar 11-
2 KS: Shi'ar Empire 11-
0 Language: Shi'ar (completely fluent; literate) (4 Active Points)
2 Language: English (fluent conversation)
3 Navigation (Hyperspace, Space) 14-
2 PS: Soldier 11-
3 Paramedics 14-
0 Persuasion 8-
3 Shadowing 14-
3 Stealth 14-
2 Survival (Temperate/Subtropical) 14-
5 Systems Operation (Communications Systems, FTL Sensors, Radar, Sensor Jamming Equipment) 14-
3 Tactics 14-
2 TF: Science Fiction & Space Vehicles, Everyman Skill, Small Motorized Ground Vehicles
8 WF: Beam Weapons, Common Melee Weapons, Energy Weapons, Small Arms
12 +2 with HTH and Ranged Combat
64 Total Skills Cost
 
POWERS
Cost  Power END
112 Red Energy Manipulation: Multipower, 90-point reserve, all slots Reduced Endurance (1/2 END; +1/4) (112 Active Points)
7u
1) Axe and Shield: (Total: 90 Active Cost, 75 Real Cost) Killing Attack - Hand-To-Hand 4d6 (5 1/2d6 w/STR) (Real Cost: 60) plus Force Field (15 PD/15 ED) (30 Active Points); Activation Roll 11- (-1) (Real Cost: 15)
4
18m
2) Concussive Blast: Energy Blast 18d6 (90 Active Points)
4
18m
3) Red Light Sword: Killing Attack - Hand-To-Hand 6d6 (7 1/2d6 w/STR) (90 Active Points)
4
9u
4) Lifting Bubble: Flight 15", Usable As Attack (x16 maximum weight per inanimate target; +2) (90 Active Points)
4
18m
5) Laser: Killing Attack - Ranged 6d6 (90 Active Points)
4
18m
6) Blinding Light: Sight Group Flash 12d6, Area Of Effect (One Hex; +1/2) (90 Active Points)
4
18m
7) Solid Light: Entangle 9d6, 9 DEF (90 Active Points)
4
18m
8) Light Prison: Force Wall (16 PD/16 ED; 6" long and 1" tall) (90 Active Points)
Notes: Dome-shaped solidified light can cover hexes total
4
18m
9) Light Wall: Force Wall (15 PD/20 ED; 2" long and 1" tall) (90 Active Points)
4
3u
10) Light Field: Force Field (15 PD/15 ED) (30 Active Points)
1
40 Flight 20"4
Battledress Gloves, all slots OIF (-1/2)
17
1) Detect Life Forces 14- (Sight Group), Discriminatory, Analyze, Tracking (25 Active Points); OIF (-1/2)
0
13
2) Detect Energy Sources 14- (Sight Group), Discriminatory, Analyze, Tracking (20 Active Points); OIF (-1/2)
0
13
3) Detect Radiation 14- (Sight Group), Discriminatory, Analyze, Tracking (20 Active Points); OIF (-1/2)
0
10
4) Radar (Radio Group) (15 Active Points); OIF (-1/2)
0
8
5) High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2)
0
3
6) Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2)
0
3
7) Ultraviolet Perception (Sight Group) (5 Active Points); OIF (-1/2)
0
5 Alien Mind: Mental Defense (9 points total)0
369 Total Powers Cost

Character Name: Cerise
Alternate Identities: Unknown
Player Name: NPC
APPEARANCE
Hair Color: White/pink/maroon/black
Eye Color: Violet
Height: 5' 11"
Weight: 125 lbs
Description:
Cerise is an attractive female of an unknown race that appears human save for the variegated feathers she sports in place of hair.
BACKGROUND
Cerise is a native of the planet Shaskofrugnon, one of many planets in the galaxy ruled by the alien Shi’ar. Little has been revealed about her home planet, though Cerise has mentioned that neither males nor females on her planet form emotional bonds. She was startled to see children on Earth as her people emerge fully grown from the Source, which may be some form of artificial procreation.

Sometime after she emerged from the Source, Cerise became a warrior of the Grand Jhar and served as a navigator on a Shi’ar encruitment ship. Their mission was to recruit planets in the outlying regions of the star system to join the Shi’ar Empire. Cerise’s commanding officer C’Efn was a cruel man who preferred to recruit new races through brutal shows of force, rather than peaceful enlightenment as was their charter. During Cerise’s first mission aboard the S.G.E. encruitment ship, she watched in horror as C’Efn destroyed the ruling city of the Knsashii, a peace-loving porpoise-like people. Cerise confronted C’Efn who laughed at her compassion and naiveté and ordered her back to the ship. At that moment, Cerise knew that she had to do something to stop C’Efn before he destroyed more worlds.

Despite her objections, C’Efn continued his attack on the planet. Cerise watched helplessly as millions were slaughtered. She had failed to save the Knsashiians but had a plan to ensure that no further worlds suffered. Cerise programmed the ship’s navigational computers to pilot it into a nearby sun. She recorded a confession accepting responsibility for the death of her crewmates, donned a deep space suit and escaped in a shuttle. Cerise had intended to pilot herself to the nearest Shi’ar outpost and inform Empress Lilandra of C’Efn’s campaign of terror. But in the course of making her escape, Cerise’s craft was hit by a solar flare and thrown off course. She passed through a stargate and found herself in orbit around Earth.

Teleporting to the surface, Cerise arrived in the lighthouse home of Excalibur. Her explosive arrival and the decidedly alien appearance of her armor led the Technet, who were training with Nightcrawler, to attack her. Cerise defended herself while trying not to harm the Technet. When Nightcrawler recognized this and tried communicating with the intruder, Cerise removed her helmet and introduced herself. She asked which of the various creatures present represented the planet’s dominant species. Nightcrawler replied “Humans.” Ironically, Cerise looked more human than any of them. Cerise fabricated a story regarding her arrival there, portraying herself as a stranded explorer from a distant system seeking fun and adventure.
POWERS/TACTICS
A genetically engineered member of an unidentified race (possibly a Shi’ar, but certainly a subject of the Shi’ar Empire), Cerise’s physique is more robust than humans, and she has the ability to generate and manipulate energy fields of coherent light.

She can use that to dazzle opponents, as a blast of pure energy, or form solid objects such as swords, force fields, shields, funnels and more.?At one point she flew a 10 ton Sentinel shell across the Atlantic Ocean, with 10 other passengers inside it.?She can also fly under her own power, and hold her breath for 6 or 7 minutes.

Part of her Transit Suit (which was burned out on her first appearance) are the Battle Dress Gloves, which she now wears separately.?These contain broad-band sensor arrays, allowing her to search for specific life forms, energies, and temporal/dimensional anomalies.

Cerise has had military and combat training from the Shi’ar, and is a skilled starship navigator and pilot.

Note: As with all Marvel characters, I have had to make a few assuptions with the build to make ths character more 'survivable'. In this case adding a Force Field that she can put up at the cost of offensive power. She uses 30 points of the Multipower pool for defense and reduces her attacks to 60 points to compensate necessitating those power be 'm' slots rather than 'u' slots.

Note 2: Originally I wrote her up with her Battledress Armor but removed it as it was never seen again after her first appearance.
PERSONALITY/MOTIVATION
Engineered to be a soldier, calm and professional in action, Cerise nevertheless seeks a more peaceful life, and would rather avoid violence if possible.  She found her urges to protect innocents greater than the loyalty to the army she had been born and indoctrinated into.

Friendly and a loyal team mate, she was nevertheless quiet on the subject of her past.  She found life on Earth strange, and would often be confused by local customs, although she did develop a liking for the ’lip-massage' greeting.

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