Forge
Character Name: Forge
Alternate Identities:
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
23 STR 10 13 23 14- HTH Damage 4 1/2d6 END [2]
21 DEX 10 33 21 13- OCV 7 DCV 7
18 CON 10 16 18 13-
12 BODY 10 4 12 11-
28 INT 10 18 28 15- PER Roll 15-/25-
30 EGO 10 40 30 15- ECV: 10
20 PRE 10 10 20 13- PRE Attack: 4d6
12 COM 10 1 12 11-
10 PD 5 5 10/26 10/26 PD (0/16 rPD)
8 ED 4 4 8/24 8/24 ED (0/16 rED)
4 SPD 3.1 9 4 Phases: 3, 6, 9, 12
9 REC 9 0 9
40 END 36 2 40
50 STUN 33 17 50
6" Running 6 0 6"
2" Swimming 2 0 2"
4" Leaping 5 0 4 1/2" 172 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 361
Unspent: 0
Base Points: 200
Disad Points: 155
Total Points: 716
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (5") 4 1/2"
V. Leap (2") 2"
DEFENSES
Type Amount
Physical Defense 10/26
Res. Phys. Defense 0/16
Energy Defense 8/24
Res. Energy Defense 0/16
Mental Defense 42
Power Defense 0
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15 Hunted: Brotherhood of Evil Mutants 8- (Mo Pow, Harshly Punish)
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
15 Physical Limitation: Artifical Leg (All the Time, Slightly Impairing)
15 Psychological Limitation: Cold and Distant (Common, Strong)
10 Reputation: World Renown Inventor, 11-
15 Social Limitation: Public ID (Frequently, Major)
30 Vulnerability: 2 x STUN Electrical-based Attacks (Very Common)
25 Watched: US Government 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
155 Total Disadvantages Cost

Character Name: Forge
Alternate Identities:
Player Name: NPC
SKILLS
Cost  Name
3 AK: Texas 15-
0 Acting 8-
3 Breakfall 13-
3 Bugging 15-
3 Climbing 13-
3 Combat Piloting 13-
12 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Artificial Intelligence, Mainframes and Supercomputers, Military Computers) 15-
3 Concealment 15-
3 Conversation 13-
3 Deduction 15-
3 Electronics 15-
3 Inventor 15-
4 Language: Cheyenne (idiomatic)
0 Language: English (Idiomatic)
19 Magic Skill 23-
3 Mechanics 15-
3 PS: Inventor 15-
3 Paramedics 15-
3 Paramedics 15-
3 Persuasion 13-
3 Riding 13-
3 Scholar
2
1) KS: Business 15-
2
2) KS: Military 15-
2
3) KS: Native American Magic 15-
2
4) KS: Occult Lore 15-
3 Scientist
7
1) SS: Audio Technology 20-
7
2) SS: Cybernetics 20-
7
3) SS: Hologrphy 20-
7
4) SS: Optics 20-
3 Security Systems 15-
3 Shadowing 15-
9 Stealth 16-
2 Survival (Desert) 15-
4 Systems Operation (Communications Systems, Radar, Sonar) 15-
1 TF: Equines, Small Motorized Ground Vehicles
9 Tracking 18-
10 WF: Beam Weapons, Common Melee Weapons, Energy Weapons, Small Arms, Bows, Javelins and Thrown Spears, Thrown Knives, Axes, and Darts
3 Weaponsmith (Arrows, Bolts, And Darts, Energy Weapons) 15-
169 Total Skills Cost
PERKS
Cost  Name
10 Money: Wealthy
10 Total Perks Cost
 
POWERS
Cost  Power END
144 Gadget Pool: Variable Power Pool, 120 base + 24 control cost, all slots OAF (-1), Can Only Be Changed Between Adventures (-1/2)
108 Shamanistic Magic Pool: Variable Power Pool, 90 base + 18 control cost, all slots OAF Expendable (Easy to obtain new Focus; Various; -1), Gestures (-1/4), Incantations (-1/4)
48 Armored Costume: Armor (16 PD/16 ED) 0
29 Planar Travel: Extra-Dimensional Movement (Any Dimension, Any Location), x16 Increased Weight; Extra Time (1 Turn (Post-Segment 12), -1 1/4) 6
16 Strongwilled: Mental Defense (42 points total) 0
10 Unbeliever: +20 Mental Defense (42 points total); Only Against Mental Illusions (-1) 0
10 +10 PER with Sight Group; Only To Detect Illusions (-1) 0
365 Total Powers Cost

Character Name: Forge
Alternate Identities:
Player Name: NPC
APPEARANCE
Hair Color: Black
Eye Color: Brown
Height: 6' 1"
Weight: 220 lbs
Description:
BACKGROUND
The man known as Forge is a Cheyenne Indian who was once the pupil of Naze, a shaman in his tribe. Forge developed considerable mystical powers as a result of the training Naze gave him. Forge is also a mutant with an unusual talent for inventing mechanical devices. Forge served in the Vietnam War and lost his right hand and right leg in a B-52 attack. He sank into a suicidal depression and tried unsuccessfully to kill himself. Forge designed an artificial hand and leg to replace those he had lost. For reasons connected with the war that have not yet been made clear, Forge decided to give up the use of his ability to wield magic. For the most part he has not used his mystical abilities in at least ten years. Forge concentrated instead on his career as an inventor, and, when Anthony Stark ceased making advanced weaponry for the federal government, the Defense Department began commissioning new weaponry from Forge instead. The government commissioned Forge to devise a means of detecting and combating the shape-changing alien Dire Wraiths. Forge created a scanner device that could detect the presence of superhumanly powerful mutants and extraterrestrials in its wielder's vicinity, and could even specifically differentiate between Dire Wraiths and other aliens. Forge also created a neutralizer device that could theoretically deprive any superhumanly powerful being of his or her superhuman abilities. On presidential orders Henry Peter Gyrich, an agent of the National Security Council, took possession of the only existing model of Forge's neutralizer in order to use it against Rogue, a member of the mutant X-Men who was falsely suspected of killing an agent of the intelligence organization SHIELD. Forge was outraged; the neutralizer was still untested, and he did not know if it would remove a target's superhuman powers temporarily or permanently, or possibly even kill him or her. Forge physically attempted to prevent Gyrich from using the device on Rogue, but Gyrich instead shot Rogue's fellow X-Man Storm with it, as she attempted to protect her colleague. Her own superhuman powers apparently entirely removed, Storm fell into a river, from which Forge rescued her. Feeling guilt and responsibility for the loss of her powers, Forge brought Storm to his headquarters in Dallas, Texas. There Storm revived, and she and Forge grew strongly attached to each other. However, when Storm learned that Forge had designed the neutralizer gun that had deprived her of her powers, she felt betrayed. Furious at Forge, she left his building, but returned on learning he was in danger from the Dire Wraiths. The Wraiths were aware that Forge's neutralizer could not, in its present stage of development, harm them and intended to kill him before he could improve it. Together, Storm, Forge, the X-Men, Magik, and the sorceress Amanda Sefton defeated the Wraiths who came after Forge, but Storm's hatred of Forge persisted. Forge further improved his neutralizer so that it would negate the Wraiths' mystical abilities, and created several of these improved devices, but he was still guilt-ridden over Storm's loss of her powers. Fearing that people would use his neutralizers against other superhuman Earth beings, Forge did not want to give them the devices even for use against the Dire Wraiths. But after joining forces with the Wraiths' greatest foe, the space knight Rom, to battle Wraiths in Dallas, Forge decided to construct a gigantic "neo-neutralizer" in Earth's orbit. Powered by Rom's own neutralizer, Forge's orbiting device could cast all the Dire Wraiths on Earth into other-dimensional Limbo. But Gyrich intended to use the neo-neutralizer to eliminate the superhuman powers of every being on Earth. To thwart Gyrich's plan, Rom and Forge aimed the neo-neutralizer not at Earth but at the Wraith's homeworld, Wraithworld, which was approaching Earth through hyperspace. The device negated Wraithworld's magic, the source of the Wraiths' own mystical powers, therefore causing Wraithworld to cease to exist and depriving Wraiths throughout the universe of their mystical abilities. Thus Forge is responsible for saving Earth from the Dire Wraiths. Forge has ensured that the neo-neutralizer cannot be used against Earth's superhumanly powerful beings, and all known specimens of Forge's neutralizer have been destroyed. One neutralizer was used by Tony Stark to depower the superhuman criminal, the Termite, and was subsequently destoyed. Forge was forced to use his mystical abilities again when the X-Men battled the Adversary, a demonic mystical entity which had taken the form of Forge's teacher Naze. It was revealed that Forge, using the souls of nine soldiers from the Vietnam War, had opened a portal that released the Adversary. In order to banish the Adversary, Forge was forced to use the souls of eight X-Men and Madelyne Pryor, who were restored to life by Roma. When the presumed-dead X-Men returned, Forge returned to the Xavier Manison from Muir Island. A romance developed between Storm and him, Forge proposed to Storm, but rescinded his offer when he left the mansion to rehabilitate Mystique. Forge has recently been consigned by the United States government to lead the government's mutant team X-Factor, where he currently remains.
POWERS/TACTICS
Special skills and abilities: Expertise in many areas of science and technology, extensive knowledge of American Indian magic. Strength level: Forge possesses the normal human strength of a man of his age, height, and build who engages in regular exercise. Known superhuman powers: Forge is a mutant with a superhuman talent for inventing mechanical devices. Forge's mutant ability functions in a similar fashion to Cypher's mutant ability to understand languages. Forge's superhuman talent for invention does not mean that he is a greater inventor than geniuses such as Reed Richards, Victor von Doom, or Anthony Stark, none of whom owe their talent for invention to mutation. But even a genius at invention must for the most part consciously work out the theoretical principles behind the invention and then the design of the invention itself through a series of logical steps. In Forge's case, however, many of these logical steps would be worked out by his subconscious mind. Hence, Forge himself might not be entirely aware of exactly how he figured out how to create an invention of his. Forge also possesses various mystical abilities, including spell casting, which have yet to be revealed. For the most part he has not used these abilities in years, and hence is out of practice in wielding them. Special weaponry: Forge sometimes employs devices of his own invention. Most notable among these was his neutralizer gun that could suppress superhuman mutant abilities. The only known examples of this device have been destroyed.
PERSONALITY/MOTIVATION
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