Character Name: Banshee
Alternate Identities: Sean Cassidy
Player Name: NPC
Val Char Base Points Total Roll Notes
23 STR 10 13 23 14- HTH Damage 4 1/2d6 END [2]
23 DEX 10 39 23 14- OCV 8 DCV 8
28 CON 10 36 28 15-
14 BODY 10 8 14 12-
18 INT 10 8 18 13- PER Roll 13-
15 EGO 10 10 15 12- ECV: 5
20 PRE 10 10 20 13- PRE Attack: 4d6
14 COM 10 2 14 12-
10 PD 5 5 10/26 10/26 PD (0/16 rPD)
12 ED 6 6 12/28 12/28 ED (0/16 rED)
5 SPD 3.3 17 5 Phases: 3, 5, 8, 10, 12
11 REC 11 0 11
60 END 56 2 60
80 STUN 40 40 80
6" Running 6 0 6"
2" Swimming 2 0 2"
4" Leaping 5 0 4 1/2" 196 Total Characteristics Points
Total earned: 347
Spent: 347
Unspent: 0
Base Points: 200
Disad Points: 105
Total Points: 652
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (5") 4 1/2"
V. Leap (2") 2"
Type Amount
Physical Defense 10/26
Res. Phys. Defense 0/16
Energy Defense 12/28
Res. Energy Defense 0/16
Mental Defense 0
Power Defense 0
OCV: 8 DCV: 8
Combat Skill Levels: +2 with All Combat , +1 with DCV
Maneuver Phase OCV DCV Effect
Akido Throw 1/2 +0 +1 4 1/2d6 +v/5, Target Falls
Boxing Cross 1/2 +0 +2 6 1/2d6 Strike
Choke 1/2 -2 +0 Grab One Limb; 2d6 NND
Escape 1/2 +0 +0 38 STR vs. Grabs
Hold 1/2 -1 -1 Grab Three Limbs, 10 STR for holding on
Judo Disarm 1/2 -1 +1 Disarm; 33 STR to Disarm roll
Karate "Chop" 1/2 -2 +0 HKA 1d6 +1
Kung Fu Block 1/2 +2 +2 Block, Abort
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Cost  Disadvantage
10 Distinctive Features: Detects as a mutant Not Concealable, Always Noticed and Causes Major Reaction, Detectable Only By Technology Or Major Effort
5 DNPC: Moira MacTaggert 8- (Infrequently), Normal, Useful noncombat position or skills
20 Hunted: Brotherhood of Evil Mutants 8- (Occasionally), More Powerful, NCI, Harshly Punish
20 Hunted: Genocide 8- (Occasionally), More Powerful, NCI, Harshly Punish
20 Psychological Limitation: Quick Tempered Common, Total
20 Psychological Limitation: In Love with Moira MacTaggert Common, Total
10 Reputation: , Frequently (11-)
105 Total Disadvantages Cost

Character Name: Banshee
Alternate Identities: Sean Cassidy
Player Name: NPC
Cost  Name
3 Acrobatics 14-
3 Breakfall 14-
3 Bribery 13-
3 Bugging 13-
3 Climbing 14-
3 Combat Driving 14-
3 Combat Piloting 14-
8 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Mainframes and Supercomputers) 13-
3 Concealment 13-
3 Conversation 13-
3 Criminology 13-
3 Cryptography 13-
3 Deduction 13-
3 Electronics 13-
4 Forgery (Documents, Pick Something) 13-
3 Interrogation 13-
3 KS: International Law 13-
3 KS: Police Proceedures 13-
0 Language: English (idiomatic)
3 Language: French (completely fluent)
4 Language: Gaelic (idiomatic)
3 Language: German (completely fluent)
3 Language: Russian (completely fluent)
3 Mechanics 13-
3 Paramedic 13-
3 Persuasion 13-
2 PS: Intelligence Officer 11-
3 Shadowing 13-
3 Stealth 14-
3 Streetwise 13-
3 Traveler
1) AK: France 11-
2) AK: Muir Island 11-
3) AK: Europe 11-
4) AK: Germany 11-
5) AK: Ireland 11-
6) AK: Italy 11-
7) CK: Belfast 11-
8) CK: Dublin 11-
9) CK: London 11-
10) CK: Paris 11-
2 Weapon Familiarity: Small Arms
16 +2 with All Combat
5 +1 with DCV
129 Total Skills Cost
Cost  Name
3 Well-Connected
1) Contact: Chief Inspector, Scotland Yard (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources) 8-
2) Contact: Director CIA Intelligence (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own) 8-
3) Contact: FBI Director (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources) 8-
4) Contact: Former KGB Section Chief (Contact has significant Contacts of his own, Contact has useful Skills or resources) 8-
5) Contact: French Minister of Defense (Contact has access to major institutions, Contact has useful Skills or resources) 8-
6) Contact: German Intelligence Officer (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources) 8-
7) Contact: Interpol Director (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Very Good relationship with Contact) 8-
8) Contact: Italian Security Minister (Contact has access to major institutions, Contact has significant Contacts of his own, Good relationship with Contact) 8-
9) Contact: Mossad Section Chief (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources) 8-
10) Contact: SIS Director (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Good relationship with Contact) 8-
11) Favor: CIA Agent
12) Favor: Irish Priminister
13) Favor: Margeret Thatcher
14) Favor: Mossad Agent
15) Favor: Russian Minister
45 Total Perks Cost
Cost  Name
3 Perfect Pitch
3 Total Talents Cost
Cost  Power END
38 Body Armor: Armor (16 PD/16 ED); IIF (-1/4) 0
4 X-Men Comm Headset: Radio Perception/Transmission (Radio Group); OAF (Headset; -1), Not in water (-1/4) 0
101 Sonic Powers: Multipower, 101-point reserve
1) Sonic Beam: Energy Blast 9d6, Reduced Endurance (1/2 END; +1/4), Area Effect: Line (+1); No Range (-1/2)
2) Sonic Blast: Energy Blast 16d6, Reduced Endurance (1/2 END; +1/4); Limited Range: 25' (-1/4)
3) Sonic Cone: Energy Blast 9d6, Reduced Endurance (1/2 END; +1/4), Area Effect: Cone (+1); No Range (-1/2)
4) Sonic Pulse: Energy Blast 9d6, Reduced Endurance (1/2 END; +1/4), NND vs. Deafness/Ear Covering (+1); No Range (-1/2)
5) Sonic Scream: Killing Attack (RKA) 3d6, Reduced Endurance (1/2 END; +1/4), Area Effect: Line (+1); No Range (-1/2)
6) Sonic Shriek: Hearing Group Flash 15d6, Reduced Endurance (1/2 END; +1/4), Area Of Effect (12" Cone; +1); No Range (-1/2)
30 Sonic Wave Riding: Flight 15" 3
15 Super Hearing: Active Sonar (Hearing Group) 0
15 Sonic Protection: Hearing Group Flash Defense (15 points) 0
246 Total Powers Cost
Cost  Maneuver
Commando Training
1) Akido Throw: 1/2 Phase, +0 OCV, +1 DCV, 4 1/2d6 +v/5, Target Falls
2) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, 6 1/2d6 Strike
3) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4) Escape: 1/2 Phase, +0 OCV, +0 DCV, 38 STR vs. Grabs
5) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Three Limbs, 10 STR for holding on
6) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 33 STR to Disarm roll
7) Karate "Chop": 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
8) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
9) Weapon Element: Clubs
10) Weapon Element: Knives
33 Total Martial Arts Cost

Character Name: Banshee
Alternate Identities: Sean Cassidy
Player Name: NPC
Hair Color: Blond
Eye Color: Blue-Green
Height: 6' 0"
Weight: 170 lbs
Sean Cassidy was born as the heir to the castle and estate of Cassidy Keep, Ireland, as well as a small fortune. After graduating from Trinity College, Dublin, with the degree of Bachelor of Science, Cassidy became a detective at Interpol, the international law enforcement organization. By the time he married Maeve Rourke, Cassidy had risen to the rank of Inspector at Interpol. Although Cassidy had discovered his mutant powers in his adolescence, he kept them secret, even from the rest of Interpol.

However, Cassidy's powers were known to his disreputable cousin Black Tom Cassidy, who had discovered that he himself was a superhumanly powerful mutant. Sean and Black Tom had long been rivals, especially over the love of Maeve Rourke, before she ultimately married Sean.

Sean Cassidy was assigned by Interpol to a top secret mission which required that he stay out of touch with his family for a considerable amount of time. When he left on the mission, Maeve was in her first month of pregnancy, although neither Tom nor Maeve knew it at the time. Their daughter, Theresa, was born during Sean's absence. Maeve took the infant Theresa with her on a visit to her relatives in Armagh in Northern Ireland. While she was there, Maeve, an innocent bystander, was killed by an explosion caused by terrorists. No trace of Theresa was found by the authorities, and they and Maeve's relatives assumed that Theresa had also been killed in the explosion. In fact, however, Black Tom Cassidy had been present at the scene of the explosion and had secretly carried Theresa off with him. Black Tom suspected that Theresa might develop superhuman mutant powers as she grew older, and therefore he intended to raise her secretly so that he might exploit her powers himself.

On returning from his mission, Sean Cassidy was informed that his wife was dead. Those who knew that Theresa had been born decided not to inform Sean Cassidy that Maeve had had a daughter in order to spare him further grief. At first Cassidy attempted to escape his despair over this news by throwing himself into his work at Interpol. Eventually, however, the still melancholy Cassidy left Interpol to become a freelance operative, and as time went on, he found himself engaged in criminal activities. The legal authorities never discovered that Cassidy was guilty of crimes, but the mutant known as the Changeling did, thanks to the technology of the subversive organization of superhumanly powerful mutants and their underlings known as Factor Three. The Changeling contacted Cassidy, whom Factor Three's technology had also identified as a superhumanly powerful mutant, and invited him to join the organization. Cassidy was appalled upon learning of Factor Three's goals and adamantly refused. However, the Changeling and his superior, the so-called Mutant Master, agreed that Cassidy's powers and knowledge of the workings of law enforcement agencies were too valuable for Factor Three to lose, and so they sent their agents to capture Cassidy. Factor Three had a headband containing explosives placed around Cassidy's head. If Cassidy defied their orders, the headband could be detonated by remote control; it would also detonate if Cassidy attempted to remove the headband himself. Furthermore, Factor Three put Cassidy, who went by the code name of Banshee, under the supervision of one of their trusted human agents, the Ogre. The Banshee thus felt forced to obey Factor Three's commands, and, accompanied by the Ogre, performed various criminal missions for the organization.

While in New York City on a mission for Factor Three, the Banshee clashed with the original X-Men, who captured both him and the Ogre. The X-Men's leader, Professor Charles Xavier, used a psionic "mental bolt" on the Banshee's headband which prevented the detonation mechanism from functioning so that the Banshee could remove it. Once freed of the headband, the Banshee told the X-Men all that he knew about Factor Three. Later, the Banshee discovered Factor Three's secret European headquarters, only to be recaptured. But the Banshee participated in the X-Men's battle with the Mutant Master, and it was the Banshee's powers which exposed the Mutant Master as an extraterrestrial.

The Banshee returned to an honest life, and time passed without major incident for him, except for his brief captivities by the Sentinels, and by the second Secret Empire. Professor Xavier later invited the Banshee to join the X-Men when he was recruiting new members to battle the menace of Krakoa. The Banshee remained in the X-Men for some time. It was during this time that he met Xavier's silent partner, the Scots geneticist Moira MacTaggert. Cassidy and MacTaggert soon fell in love, but while Cassidy was based at Xavier's mansion, MacTaggert was based at her mutant research center on Muir Island off the coast of Scotland.

While in Japan the X-Men found themselves in battle with Moses Magnum, a criminal mastermind who had been endowed with psionic power to cause earthquakes. Magnum unleashed tremendous psionic energy in an attempt to create seismic waves great enough to cause a chain reaction that would destroy Japan. The Banshee simultaneously used his powers to create waves of vibratory force that would cancel out the waves of force that Magnum was creating. The Banshee succeeded to the extent that only small uninhabited islands in the vicinity of Magnum's base were destroyed. However, the tremendous strain that the Banshee had placed upon his powers in performing this heroic feat seriously damaged his vocal cords. Cassidy soon regained his ability to speak, but his superhuman sonic powers, which were dependent on his vocal cords, appeared to have been destroyed.

Cassidy accompanied the X-Men to Muir Island where they battled the menace of Proteus, Moira MacTaggert's mutant son, who at one point took his mother prisoner. Proteus was defeated, and the experience of seeing the woman he loved in danger made Cassidy realize that he wanted to stay by her side. Therefore, Cassidy retired from the X-Men, and he and Moira MacTaggert divided their time between Cassidy Keep and Muir Island. Cassidy briefly returned to aid the X-Men against operatives of Arcade during an emergency situation when most of the X-Men were simultaneously engaged in conflict with an android which Doctor Doom had created in his own image.

Later, the X-Men battled Black Tom Cassidy, his partner the Juggernaut, and Theresa, who had developed sonic powers of her own, which she used under the alias of Siryn. Theresa felt obliged by her duty toward Black Tom, the man who had raised her (and whom she called "uncle" out of respect, although they are actually cousins), to assist him in his crimes. After they were defeated by the X-Men, Black Tom gave Theresa a letter to Sean, explaining that she was his daughter. Sean and Theresa were joyfully united at Xavier's mansion.

Banshee is now the co-headmaster at the Massachusetts Academy, where he teaches young mutants in the use of their powers alongside Emma Frost.
Sean Cassidy is a mutant who has the same powers as his daughter Siryn, but who cannot use them in as many ways as she can. His powers function in the same way that hers do: he creates powerful sonic waves with his voice with which he can achieve various effects, often with the assistance of limited psionic abilities which function only in unison with his sonic power. The Banshee can use his sonic powers to propel himself through the air in flight, to shatter solid objects, to place human beings temporarily into a hypnotic trance, or to cause human beings to fall temporarily unconscious.

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