Magma
Character Name: Magma
Alternate Identities: Amara Juliana Olivians Aquilla, Allison Crestmere
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
23 DEX 10 39 23 14- OCV 8 DCV 8
30 CON 10 40 30 15-
15 BODY 10 10 15 12-
28 INT 10 18 28 15- PER Roll 15-
15 EGO 10 10 15 12- ECV: 5
15 PRE 10 5 15 12- PRE Attack: 3d6
16 COM 10 3 16 12-
2 PD 2 0 2/17 2/17 PD (0/15 rPD)
6 ED 6 0 6/31 6/31 ED (0/25 rED)
4 SPD 3.3 7 4 Phases: 3, 6, 9, 12
8 REC 8 0 8/38
60 END 60 0 60
35 STUN 35 0 35
10" Running 6 8 10"
2" Swimming 2 0 2"
2" Leaping 2 0 2" 140 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 316
Spent: 316
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 666
MOVEMENT
Type Total
Run (6) 10"
Swim (2) 2"
H. Leap (2") 2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 2/17
Res. Phys. Defense 0/15
Energy Defense 6/31
Res. Energy Defense 0/25
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Ballestra 1/2 +2 -2 Weapon +4 DC Strike; Half Move Required
Cut 1/2 +2 +1 Weapon Strike
Ceduto var +0 +0 15 STR to escape Bind
Double a Double 1/2 +2 +2 Weapon +2 DC Strike, Must Follow Predefined Maneuver
Fleche 1/2 +1 +0 Weapon +v/5; FMove
Froissement 1/2 +2 -2 Disarm, 20 STR to Disarm roll
Grypes 1/2 -1 -2 Grab One Limb; 10 STR disarm
Lunge 1/2 +1 -2 Weapon +4 DC Strike
Parry 1/2 +2 +2 Block, Abort
Pasata Soto 1/2 +2 +2 Weapon +foe's v/5 Strike, You Fall, Response to Ballestra, Fleche, Lunge
Prise de Fer 1/2 +1 +0 Bind, 20 STR
Riposte 1/2 +2 +2 Weapon +2 DC Strike, Must Follow Block
Slash 1/2 -2 +1 Weapon +4 DC Strike
Takeaway 1/2 +0 +0 Grab Weapon, 20 STR to take weapon away
Thrust 1/2 +1 +3 Weapon Strike
Trip 1/2 +2 -1 3d6 Strike, Target Falls
Void 1/2 -- +5 Dodge, Affects All Attacks, Abort
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
15 Hunted: Selene 8- (Mo Pow, Harshly Punish)
15 Hunted: The Brotherhood of Evil Mutants 8- (Mo Pow, Harshly Punish)
20 Hunted: The Hellfire Club 8- (Mo Pow, NCI, Harshly Punish)
15 Psychological Limitation: Confused About Her Real Origin (Very Common, Moderate)
10 Psychological Limitation: Hates Selene (Uncommon, Strong)
15 Psychological Limitation: In Love With Empath (Common, Strong)
15 Psychological Limitation: Proud and Arrogant (Common, Strong)
15 Social Limitation: Secret ID (Frequently, Major)
150 Total Disadvantages Cost

Character Name: Magma
Alternate Identities: Amara Juliana Olivians Aquilla, Allison Crestmere
Player Name: NPC
SKILLS
Cost  Name
3 Acting 12-
3 CK: Nova Roma 15-
3 Climbing 14-
3 Concealment 15-
3 Conversation 12-
3 Deduction 15-
0 Language: Latin (Idiomatic)
2 Survival (Tropical) 15-
3 Language: English (Idiomatic)
3 Paramedics 15-
3 Persuasion 12-
0 PS: Adventuress 11-
3 Shadowing 15-
3 Stealth 14-
0 TF: Equines, Small Motorized Ground Vehicles
3 KS: Fencing 15-
3 Riding 14-
3 Sleight Of Hand 14-
10 Two-Weapon Fighting (HTH)
2 WF: Blades, Off Hand
2 Computer Programming (Personal Computers) 15-
58 Total Skills Cost
TALENTS
Cost  Name
3 Environmental Movement (no penalties while walking on lava)
3 Total Talents Cost
 
POWERS
Cost  Power END
112 Magma Powers: Multipower, 140-point reserve, all slots Only In Heroic Identity (-1/4)
11u
1) Magma Eruption: Major Transform 6d6 (Earth To Lava), Area Of Effect (One Hex; +1/2)
13
10u
2) Magma Blast: Energy Blast 15d6, Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2)
5
11u
3) Magma Bolt: Killing Attack - Ranged 5d6+1, Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2)
6
5u
4) Shock Wave: Energy Blast 11d6, Personal Immunity (+1/4), Reduced Endurance (1/2 END; +1/4), Area Of Effect (8" Radius; +1); Along The Ground Only (-1), No Range (-1/2)
6
11u
5) Earth Boring: Tunneling 10" through 20 DEF material, Fill In, Reduced Endurance (0 END; +1/2)
0
48 Magma Form: Elemental Control, 120-point powers, all slots Only In Heroic Identity (-1/4)
17
1) Immunity To Heat/Fire/Magma: Desolidification , Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible Power Effects (Fully Invisible; +1); Only To Protect Against Heat/Fire/Magma (-1), Cannot Pass Through Solid Objects (-1/2), Always On (-1/2), Takes Normal Knockback (-1/4)
0
52
2) Magma Body: Killing Attack - Ranged 1d6+1, Reduced Endurance (0 END; +1/2), Damage Shield (Offensive; +3/4), Continuous (+1) plus Armor (15 PD/25 ED)
0
40 Heat Aura: Change Environment 4" radius, +5 Temperature Level Adjustment, Reduced Endurance (0 END; +1/2) 0
40 Energy Of The Earth: +30 REC; Only When In Contact With The Ground (natural earth, stone, and soil only; -1/2)
18 Earth's Healing: Healing 3d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2), Only When In Contact With The Ground (natural earth, stone, and soil only; -1/2) 0
12 Protected Sight: Sight Group Flash Defense (12 points) 0
5 Magma Breathing: Life Support (Breath In A Volcanic Environment) 0
3 Core Of The Earth Adaptation: Life Support (Safe in High Pressure; Safe in Intense Heat) 0
395 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Fencing
5
1) Ballestra: 1/2 Phase, +2 OCV, -2 DCV, Weapon +4 DC Strike; Half Move Required
3
2) Cut: 1/2 Phase, +2 OCV, +1 DCV, Weapon Strike
4
3) Ceduto: var Phase, +0 OCV, +0 DCV, 15 STR to escape Bind
4
4) Double a Double: 1/2 Phase, +2 OCV, +2 DCV, Weapon +2 DC Strike, Must Follow Predefined Maneuver
5
5) Fleche: 1/2 Phase, +1 OCV, +0 DCV, Weapon +v/5; FMove
4
6) Froissement: 1/2 Phase, +2 OCV, -2 DCV, Disarm, 20 STR to Disarm roll
3
7) Grypes: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; 10 STR disarm
5
8) Lunge: 1/2 Phase, +1 OCV, -2 DCV, Weapon +4 DC Strike
4
9) Parry: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
3
10) Pasata Soto: 1/2 Phase, +2 OCV, +2 DCV, Weapon +foe's v/5 Strike, You Fall, Response to Ballestra, Fleche, Lunge
4
11) Prise de Fer: 1/2 Phase, +1 OCV, +0 DCV, Bind, 20 STR
4
12) Riposte: 1/2 Phase, +2 OCV, +2 DCV, Weapon +2 DC Strike, Must Follow Block
5
13) Slash: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike
5
14) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 20 STR to take weapon away
5
15) Thrust: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike
3
16) Trip: 1/2 Phase, +2 OCV, -1 DCV, 3d6 Strike, Target Falls
4
17) Void: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
0
18) Weapon Element: Blades
70 Total Martial Arts Cost

Character Name: Magma
Alternate Identities: Amara Juliana Olivians Aquilla, Allison Crestmere
Player Name: NPC
APPEARANCE
Hair Color: Blonde
Eye Color: Brown
Height: 5' 6"
Weight: 124 lbs
Description:
BACKGROUND
Magma believed that she was the daughter of Lucius Antonius Aquilla, First Senator of Nova Roma, a hidden city in the Amazon jungles of Brazil. She also believed that as a child she had studied that in the First Century, BC a large number of the citizens of ancient Rome foresaw that its republican government would be supplanted by an imperial one. Therefore, they fled Rome and sailed to the New World, eventually founding Nova Roma in the Amazon Jungles. The people of Nova Roma intermarried with the Incas, many of whom fled there after the Spanish conquered their land. The Incan civilization had been an absolute monarchy and in recent years a faction arose in Nova Roma that wanted to transform it into a monarchy in the style of Incan government.

Senator Lucius Aquilla was the leader of the opposition to this faction that wished to turn Nova Roma into an imperial state. Senator Aquilla sent his daughter Amara to live in the jungles outside Nova Roma, disguised as an Indian, to save her from the Black Priestess and her Fire Cult, who dealt in human sacrifice. Later, the senator discovered that the Black Priestess was actually the immortal mutant Selene, wife of Senator Marcus Domitius Gallio, the leader of the Imperial faction.

Amara remained in hiding for years until she was captured by the New Mutants, who were on an expedition in the Amazon jungle. They learned of her disguise, but then both Amara and the New Mutants were captured by soldiers of Nova Roma and imprisoned. Now held prisoner by Selene, Amara was to be sacrificed. Selene used her mutant powers to drain Amara's life energy into her own body. The New Mutant named Mirage attacked Selene. This distraction caused Selene to release Amara from her control, but Selene knocked Amara into the pit of lava.

Somehow, rather than harming Amara, her immersion in the lava awakened her latent mutant powers. Together, Amara, with her newfound powers, and the New Mutants defeated Selene and helped thwart Senator Gallio's attempt to kill Senator Aquilla and seize power. Amara was instructed to go to the United States with the New Mutants and there learn about modern civilization. Amara did so and became a member of the New Mutants under the code-name Magma. Amara later left the New Mutants and joined the Hellions, and then returned to South America with the Hellion member called Empath. Amara sensed something was different about her homeland and its people but could not discern what was worrying her.

Later, the New Mutants gained a new mentor, the X-men's enemy Magneto, who agreed to Magma's request to to be transferred to Emma Frost's Massachusetts Academy. Her request was based on her crush on the mutant known as Empath, a member of the Hellions which operated out of the Massachusetts Academy. A few months later, Amara received a letter from her father. He ordered her home to meet with a Prince that he had arranged for her to marry. Hellion member Empath accompanied her on the flight to Nova Roma. During the flight there was a bad storm and the plane crashed in a swamp.

Amara and Empath found themselves being drawn closer together during their trek through the wilderness, without Empath even having to use his powers. Amara was wounded while saving Empath from a jaguar. He soon realized that Amara hoped that they would not be found by her father, because of the marriage plans her father had in store for her. Empath, knowing her wound was getting infected, used his powers to upset her so that she caused an earth tremor and raised a small volcano. A few days later, they were found by her father, who had located them due to her earth tremors.

Soon after, while Amara and Empath were still in Nova Roma, Amara was captured by agents of the criminal geneticist High Evolutionary. The agents teleported her to a secret base, planning to remove her powers permanently. Emma Frost called Magneto and told him about the kidnapping. The New Mutants overheard Magneto talking about Amara's kidnapping and that they had located the base where Amara was being kept. The New Mutants teleported to the base before Magneto and the others, hoping to rescue Amara themselves. They arrived in time to rescue Amara before her powers were taken from her, and they then defeated the High Evolutionary's agents.

When Magneto and the Hellfire Club arrived, the New Mutants and Amara teleported back to their school in New York, fearful of being discovered. Before escaping, they overheard Magneto mention some special plans he and the Hellfire Club had for Amara. The New Mutants begged Amara to stay with them, but she gently refused. She knew that she had to face her father and deal with the plans he had made for her. She also felt that she would be safer in Nova Roma, away from Magneto and the other Hellfire Club members and their plans for her

Later, all of the remaining members of the Hellions were killed by Trevor Fitzroy. Warpath, joined by Firestar and Cannonball, who were all once members of the Hellions, went to South America to tell Amara and Empath of the death of their former teammates. While there, they discovered that Amara and all the people of this city had been living a lie. The city had not been founded by ancient Roman settlers. Instead, it was populated by the kidnapped and mind-wiped victims of the mutant sorceress Selene. She had created the city as a testament to the times she loved most and desperately wanted to relive. The people of Nova Roma started to regain their memories and Amara was told that her name was Allison Crestmere and that she was a mutant of British descent.

Later still, both Magma and Empath were kindapped by the mutant twins Fenris, a plot that was part of an elborate and deadly game organized by the villainous Gamesmaster. They were rescued by the team X-Force (formerly, the New Mutants). Afterwards, Magma decided to leave Empath and her friends, to search for her family in England.

More recently, Magma was mentally dominated to join the New Hellions by the villain King Bedlam. King Bedlam unleashed the Armageddon Man, and Magma teamed up with X-Force to defeat him, after which she departed from her friends again.
POWERS/TACTICS
Magma is a mutant with several superhuman powers. She can psionically control the movement of the tectonic plates within the Earth's crust within limited areas, probably no more than a radius of a few city blocks. Within this area she can create small but powerful earthquakes by psionically affecting the Earth's crust. She can also psionically cause magma, or molten rock, from far beneath Earth's surface to rise to and break through the surface, forming miniature volcanoes. Magma's power to create small earthquakes and volcanic eruptions is linked to her emotions. She could unintentionally create minor earthquakes and small-scale volcanic activity by losing control of her temper and becoming unusually angry.

Magma can also telekinetically project fiery blasts of magma at targets. Apparently she does so by turning nearby rock molten and then telekinetically hurling it at her target.

When using her powers Magma's body shines with intense light and gives off tremendous heat. Her hair seems ablaze with fiery light. Neither her own heat nor heat from any other known source can burn or otherwise harm Magma. Although Magma has triggered small earth tremors without taking on her glowing form, she has never been seen to use her power to fire lava blasts while in her ordinary human appearance. Magma is not blinded by the light she gives off in her shining form.

Magma can create flames and project blasts of heat that do not contain any molten rock. However, she apparently prefers to fire magma blasts rather than simple heat blasts, perhaps because the magma blasts have a solid impact that can knock down a target.

The highest level of heat that Magma can generate is not yet known, but it is believed that she can reach at least 850 Fahrenheit.

Magma's powers are dependent upon her contact with the Earth (or at least with a floor that is part of a structure in contact with the ground). Her powers will begin to weaken if she is removed from physical contact with the Earth. However, as soon as she renews this contact, her powers will return to their usual level of strength.

Abilities: Magma is a skilled swordswoman due to her training in Nova Roma. Paraphernalia: Magma's costume and clothing are made from unstable molecules so that they will not be harmed by the tremendous heat she generates.
PERSONALITY/MOTIVATION

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