Rusty Collins
Character Name: Rusty Collins
Alternate Identities: Firefist
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
23 STR 10 13 23 14- HTH Damage 4 1/2d6 END [2]
13 DEX 10 9 13 12- OCV 4 DCV 4
18 CON 10 16 18 13-
12 BODY 10 4 12 11-
13 INT 10 3 13 12- PER Roll 12-
15 EGO 10 10 15 12- ECV: 5
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
10 COM 10 0 10 11-
15 PD 5 10 15 15 PD (0 rPD)
13 ED 4 9 13 13 ED (0 rED)
3 SPD 2.3 7 3 Phases: 4, 8, 12
9 REC 9 0 9
36 END 36 0 36
33 STUN 33 0 33
6" Running 6 0 6"
2" Swimming 2 0 2"
4" Leaping 5 0 4 1/2" 84 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 20
Unspent: 0
Base Points: 200
Disad Points: 90
Total Points: 310
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (5") 4 1/2"
V. Leap (2") 2"
DEFENSES
Type Amount
Physical Defense 15
Res. Phys. Defense 0
Energy Defense 13
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 4 DCV: 4
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block/Chin Block 1/2 +2 +2 Block, Abort
Disarm 1/2 -1 +1 Disarm; 33 STR to Disarm roll
Eye Gouge 1/2 -1 -1 Flash 4d6
Hoist 'n' Heave 1/2 -2 -2 Grab Two Limbs, 20 STR to Throw
Kidney Blow 1/2 -2 +0 HKA 1d6 +1
Low Blow 1/2 -1 +1 2d6 NND
Punch/Backhand 1/2 +0 +2 6 1/2d6 Strike
Roundhouse/Two-Fisted Smash 1/2 -2 +1 8 1/2d6 Strike
Tackle 1/2 +0 +0 +v/5; You Fall, Target Falls
Throw 1/2 +0 +1 4 1/2d6 +v/5, Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
15 Hunted: Brotherhood of Evil Mutants 8- (Mo Pow, Harshly Punish)
15 Social Limitation: Secret ID (Frequently, Major)
10 Psychological Limitation: Has a crush on Sally Blevins aka Skids (Common, Moderate)
20 Hunted: U.S. Government 8- (Mo Pow, NCI, Capture)
90 Total Disadvantages Cost

Character Name: Rusty Collins
Alternate Identities: Firefist
Player Name: NPC
SKILLS
Cost  Name
0 AK: Tulsa, OK. 8-
0 Acting 8-
3 Climbing 12-
0 Concealment 8-
3 Conversation 12-
0 Deduction 8-
1 KS: Fire Fighting 8-
1 KS: Shipboard Damage Control 8-
1 KS: The Military World 8-
1 KS: U.S. Naval History And Customs 8-
0 Language: English (Idiomatic)
0 PS: Sailor (probably boatswain's mate) 11-
0 Paramedics 8-
3 Persuasion 12-
0 Shadowing 8-
0 Stealth 8-
0 TF: Small Motorized Ground Vehicles
1 Tactics 8-
3 Teamwork 12-
4 WF: Common Melee Weapons, Small Arms
21 Total Skills Cost
 
POWERS
Cost  Power END
62 Pyrokinesis: Multipower, 62-point reserve
6u
1) Fire Blast: Energy Blast 12d6
6
6u
2) Fire Ball: Energy Blast 6d6, Area Of Effect (3" Radius; +1)
6
6u
3) Fire Bolt: Killing Attack - Ranged 4d6
6
2u
4) Firesculpting: Telekinesis (30 STR), Fine Manipulation; Only Works On Fire (-1)
5
1u
5) Kindle Fire: Killing Attack - Ranged 1 point, Sticky (Only Affects Flammables; +1/4), Indirect (Any origin, always fired away from attacker; +1/2), Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2), Continuous (+1); Limited Range (20") (-1/4)
0
4u
6) Flame Aura: Killing Attack - Hand-To-Hand 1 1/2d6, Damage Shield (+1/2), Continuous (+1); No STR Bonus (-1/2)
6
2u
7) Heat Wall: Force Wall (12 PD); Concentration (1/2 DCV; -1/4)
3
2u
8) Heat Metal: Minor Transform 2d6 (Metal objects into other shapes)
2
68 Immune to Fire: Desolidification , Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Continuous (+1), Invisible Power Effects (Fully Invisible; +1); Only To Protect Against Fire/Heat-based Attacks (-1), Cannot Pass Through Solid Objects (-1/2)0
5 Thermal Vision: Infrared Perception (Sight Group)0
164 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Street Fighting
4
1) Block/Chin Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 33 STR to Disarm roll
4
3) Eye Gouge: 1/2 Phase, -1 OCV, -1 DCV, Flash 4d6
5
4) Hoist 'n' Heave: 1/2 Phase, -2 OCV, -2 DCV, Grab Two Limbs, 20 STR to Throw
4
5) Kidney Blow: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
4
6) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
4
7) Punch/Backhand: 1/2 Phase, +0 OCV, +2 DCV, 6 1/2d6 Strike
5
8) Roundhouse/Two-Fisted Smash: 1/2 Phase, -2 OCV, +1 DCV, 8 1/2d6 Strike
3
9) Tackle: 1/2 Phase, +0 OCV, +0 DCV, +v/5; You Fall, Target Falls
3
10) Throw: 1/2 Phase, +0 OCV, +1 DCV, 4 1/2d6 +v/5, Target Falls
1
11) Weapon Element: Clubs
41 Total Martial Arts Cost

Character Name: Rusty Collins
Alternate Identities: Firefist
Player Name: NPC
APPEARANCE
Hair Color: Red
Eye Color: Blue
Height: 5' 11"
Weight: 160 lbs
Description:
BACKGROUND
Russell Collins was the son of a sailor who died in a war. After his mother died, he was sent to live with his Uncle Ted and worked at his hardware store. Rusty's uncle considered him a whiner and shipped him off to the Navy when he turned sixteen. Docking at the San Diego Naval Yard after months at sea, Rusty's mutant pyrokinetic powers activated when kissing a prostitute named Emma in an alley. Causing her serious burns, Rusty fled but was captured by military police. While in custody his superior, Chief Jack Fisher, attempted to kill Rusty when his powers erupted again, freeing him. Afraid Rusty would report him, Fisher notified X-Factor, who the world believed were mutant exterminators but were actually the original X-Men in disguise. After an initial battle, X-Factor took Rusty into their care.
Rusty began his training under the tutelage of X-Factor. He found it frustrating at first, but he gradually learned to control his power. He developed a crush on Marvel Girl. After an accident during a training session, Rusty left X-Factor and was captured by Frenzy, but Artie Maddicks mentally alerted X-Factor and he returned to the Complex.
While attempting to warn X-Factor of an attack from Freedom Force, Rusty encountered Skids, a runaway girl and member of the Morlocks. Before Freedom Force could take them in, a mob of humans attacked Freedom Force. Skids tried to get Collins to the safety of the underground home of the Morlocks, The Alley, but the Freedom Force caught up with them. X-Factor arrived and saved them, but not before Rusty was greatly injured by the Blob. Skids asked to stay with him as the Marauders were beginning to massacre the Morlocks community. Rusty and Skids developed a crush on each other, as they both believed that they could never get close to anyone due to their powers.
POWERS/TACTICS
PERSONALITY/MOTIVATION
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