Pyro
Character Name: Pyro
Alternate Identities: St. John Allerdyce
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
11 STR 10 1 11 11- HTH Damage 2d6 END [1]
16 DEX 10 18 16 12- OCV 5 DCV 5
26 CON 10 32 26 14-
14 BODY 10 8 14 12-
11 INT 10 1 11 11- PER Roll 11-
12 EGO 10 4 12 11- ECV: 4
15 PRE 10 5 15 12- PRE Attack: 3d6
10 COM 10 0 10 11-
4 PD 2 2 4/10 4/10 PD (0/6 rPD)
10 ED 5 5 10/16 10/16 ED (0/6 rED)
5 SPD 2.6 24 5 Phases: 3, 5, 8, 10, 12
7 REC 7 0 7
52 END 52 0 52
56 STUN 33 23 56
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 2 0 2" 123 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 90
Total Points: 271
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (2") 2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 4/10
Res. Phys. Defense 0/6
Energy Defense 10/16
Res. Energy Defense 0/6
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 5 DCV: 5
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
15 Hunted: The X-Men 8- (Mo Pow, Capture)
15 Psychological Limitation: Overconfident (Common, Strong)
20 Psychological Limitation: Pyromaniac (Very Common, Strong)
10 Reputation: Pyromaniac, 8- (Extreme)
90 Total Disadvantages Cost

Character Name: Pyro
Alternate Identities: St. John Allerdyce
Player Name: NPC
SKILLS
Cost  Name
0 Acting 8-
0 AK: Queensland 8-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
2 KS: Writing 11-
0 Language: English (Idiomatic)
0 Paramedics 8-
0 Persuasion 8-
0 PS: Journalist 11-
2 PS: Gothic Romance Novelist 11-
0 Shadowing 8-
0 Stealth 8-
0 TF: Small Motorized Ground Vehicles
4 Total Skills Cost
 
POWERS
Cost  Power END
40 Fire Manipulation Powers: Multipower, 60-point reserve, all slots Requires A Source Of Fire Or The Flamethrower (-1/2)
3u
1) Immolation: Killing Attack - Ranged 2d6, Area Of Effect (One Hex; +1/2), Indirect (Any origin, always fired away from attacker; +1/2); No Knockback (-1/4), Not Vs Targets In Or Under Water (-1/4)
6
3u
2) Fiery Prison: Killing Attack - Ranged 1d6+1, Area Of Effect (One Hex; +1/2), Reduced Endurance (0 END; +1/2), Continuous (+1); Targets Only Take Damage If They Touch Cage Or Move In/Out Of The Affected Hex (-1/2)
0
4u
3) Extinguish Fire: Dispel Fire Powers 16d6, One At A Time (+1/4)
6
4u
4) Fire Mastery: Suppress Fire Powers 4d6, All Powers Simultaneously (+2)
6
4u
5) Fireball: Energy Blast 8d6, Explosion (+1/2)
6
4u
6) Strong Fire Blast: Energy Blast 12d6
6
3u
7) Start A Fire: Killing Attack - Ranged 1d6, Sticky (Only Affects Flammables; +1/4), Indirect (Any origin, always fired away from attacker; +1/2), Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2), Continuous (+1); Limited Range (20") (-1/4)
0
2u
8) Pyrokinesis: Telekinesis (40 STR); Only Works On Fire (-1)
6
3u
9) Wall of Fire: Force Wall (9 ED), Transparent to PD Attacks (+1/2) (34 Active Points) plus Killing Attack - Ranged 1/2d6, Damage Shield (+1/2), Continuous (+1) (25 Active Points); Linked (Force Wall; -1/2), No Knockback (-1/4)
5
40 Fire Immunity: Energy Damage Reduction, Resistant, 75%; Only Works Against Limited Type Of Attack Fire (-1/2) 0
20 Fiery Point Defense: Missile Deflection (Any Physical Attack), Full Range (+1); Costs Endurance (-1/2) 3
10 Kevlar Costume: Armor (6 PD/6 ED); OIF (-1/2), Real Armor (-1/4) 0
4 Flamethrower: Energy Blast 1d6, 32 Charges (+1/4); OIF (-1/2) [32]
144 Total Powers Cost

Character Name: Pyro
Alternate Identities: St. John Allerdyce
Player Name: NPC
APPEARANCE
Hair Color: Blonde
Eye Color: Blue
Height: 5' 10"
Weight: 150 lbs
Description:
BACKGROUND
St. John Allerdyce was born and raised in Australia. His powers emerged at puberty, but since he could not think of a way to use them for profit, for years he did not use them except in emergencies. For a time, Allerdyce drifted from job to job around the South Seas. Eventually, he became a journalist for an Australian wire service and covered Viet Nam and Indonesia. What he saw and experienced in his travels became the basis for novels he began writing. (He also wrote torrid Gothic romances.) Allerdyce's novels were despised by serious novelists and the critics, but they found wide readership throughout the English-speaking world. Under circumstances that have yet to be revealed, Allerdyce met the mutant called Mystique, who learned of his mutant powers. As a result, Allerdyce joined her new version of the Brotherhood of Evil Mutants under the name of Pyro.

Months later, Mystique's Brotherhood, renamed Freedom Force, entered the employ of the United States government, which pardoned its members for their past crimes. After several missions for Freedom Force, which brought Allerdyce and his comrades into conflict with various super powered crime fighters, the U.S. government disbanded the group.

Pyro resurfaced as a member of another version of the Brotherhood of Evil Mutants, headed up the X-Men's old foe (and member of the original Brotherhood) the Toad. This group went up against the fledgling mutant team X-Force and met defeat.
POWERS/TACTICS
Pyro is invulnerable to any fire that he has placed under his mental control and has the psionic ability to cause any fire to grow in size and intensity and to take any form he wishes, even that of a living creature. (Such fire creatures, however, have no intelligence or life.) He can psionically manipulate the flame to do whatever he desires. Pyro's fiery creations have greater solidity than normal flame; hence a giant "bird" he created from fire could grasp and carry a solid object with its claws. The degree of Pyro's concentration necessary to manipulate a flame being is directly proportional to the being's size, power, and flame.
PERSONALITY/MOTIVATION

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