Rictor
Character Name: Rictor
Alternate Identities: Julio Esteban Richtor
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
12 STR 10 2 12 11- HTH Damage 2d6 END [1]
18 DEX 10 24 18 13- OCV 6 DCV 6
18 CON 10 16 18 13-
12 BODY 10 4 12 11-
13 INT 10 3 13 12- PER Roll 12-
15 EGO 10 10 15 12- ECV: 5
10 PRE 10 0 10 11- PRE Attack: 2d6
10 COM 10 0 10 11-
9 PD 2 7 9 9 PD (0 rPD)
11 ED 4 7 11 11 ED (0 rED)
3 SPD 2.8 2 3 Phases: 4, 8, 12
6 REC 6 0 6
36 END 36 0 36
27 STUN 27 0 27
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 2 0 2" 75 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 105
Total Points: 297
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (2") 2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 9
Res. Phys. Defense 0
Energy Defense 11
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 6 DCV: 6
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block/Chin Block 1/2 +2 +2 Block, Abort
Disarm 1/2 -1 +1 Disarm; 22 STR to Disarm roll
Eye Gouge 1/2 -1 -1 Flash 4d6
Hoist 'n' Heave 1/2 -2 -2 Grab Two Limbs, 20 STR to Throw
Kidney Blow 1/2 -2 +0 HKA 1d6 +1
Low Blow 1/2 -1 +1 2d6 NND
Punch/Backhand 1/2 +0 +2 4d6 Strike
Roundhouse/Two-Fisted Smash 1/2 -2 +1 6d6 Strike
Tackle 1/2 +0 +0 +v/5; You Fall, Target Falls
Throw 1/2 +0 +1 2d6 +v/5, Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
15 Hunted: Brotherhood of Evil Mutants 8- (Mo Pow, Harshly Punish)
15 Hunted: The Right 8- (Mo Pow, Harshly Punish)
15 Psychological Limitation: Reluctant to use his powers in tectonically unstable areas (Common, Strong)
15 Psychological Limitation: Feels responsible for Tabitha Smith aka Meltdown (Common, Strong)
15 Social Limitation: Secret ID (Frequently, Major)
105 Total Disadvantages Cost

Character Name: Rictor
Alternate Identities: Julio Esteban Richtor
Player Name: NPC
SKILLS
Cost  Name
3 Acting 11-
0 AK: Guadalajara, Mexico 8-
3 Climbing 13-
6 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers) 12-
0 Concealment 8-
3 Conversation 11-
3 Deduction 12-
0 Language: English (Idiomatic)
0 Language: Spanish (Idiomatic)
0 Paramedics 8-
3 Persuasion 11-
0 PS: Computer Tech 11-
3 Shadowing 12-
3 Stealth 13-
3 Streetwise 11-
0 TF: Small Motorized Ground Vehicles
2 WF: Common Melee Weapons
32 Total Skills Cost
 
POWERS
Cost  Power END
93 Earth/Vibration Control: Multipower, 140-point reserve, all slots Lockout (Only one power may be used at a time; -1/2)
5u
1) Earthquake: Energy Blast 12d6, Does Knock Down not Knock Back (+0), Gradual Effect (2 turns, 2d6 per Phase.; +0), Personal Immunity (+1/4), Explosion (-1 DC/3"; +1); No Range (-1/2), Concentration (0 DCV; -1/2), Only Effects Targets In Contact With The Ground (-1/4)
Notes: This power acts as an earthquake that grows with time and spreads out as it does.
13
3u
2) Taming the Earth: Suppress Earthquakes 8d6, MegaScale (1" = 1 km; +1/4), Reduced Endurance (1/2 END; +1/4), Explosion (+1/2), Cumulative (+1/2), Continuous (+1); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Side Effects (only affects the environment near the character; Power becomes Aid Earthquake 8d6, MegaScale (1" = 1 km; +1/4),Explosion (+1/2); -1), No Range (-1/2), Activation Roll 15- (-1/4)
Notes: With this power a natural, or man-made earthquake can be suppressed over a large area. It increases in strength and area over time for as long as END or Concentration lasts. One drawback is that if the power fails to activate during that time, is will become additive to the existing quake greatly increasing the damage caused.
6
3u
3) Resonant Vibrations: Killing Attack - Ranged 4d6; No Range (-1/2)
Notes: With this power the target must be touched. It causes powerful vibrations to literally shake the target apart.
6
4u
4) Too Much Bass: Energy Blast 12d6
Notes: This power is a ranged attack that does not require the target to be on the ground. It causes a powerful, low frequency tone to strike the target and acts much like a bass note played on a huge speaker. Ya feel it in your guts!
6
3u
5) Eruption: Energy Blast 8d6, Does Knock Up not Knock Back (+0), Indirect (Any origin, always fired up; +1/2); Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the point of attack; does 4d6 damage to the ground at the point of attack; -1/2), Only Effects Targets In Contact With The Ground (-1/4)
Notes: This power is a sudden and violent upthrush of the earth that strike the target from below. It does damage to the environment with each use. Replace your divets!
6
38 Sense of the Earth: Detect Vibrations within the Earth 12- (Touch Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Targeting, Telescopic: +10, Tracking
Notes: With this power the user can 'feel' vibrations in the Earth and even identify individual sources well enough to track or target from a distance.
0
149 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Streetfighting
4
1) Block/Chin Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 22 STR to Disarm roll
4
3) Eye Gouge: 1/2 Phase, -1 OCV, -1 DCV, Flash 4d6
5
4) Hoist 'n' Heave: 1/2 Phase, -2 OCV, -2 DCV, Grab Two Limbs, 20 STR to Throw
4
5) Kidney Blow: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
4
6) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
4
7) Punch/Backhand: 1/2 Phase, +0 OCV, +2 DCV, 4d6 Strike
5
8) Roundhouse/Two-Fisted Smash: 1/2 Phase, -2 OCV, +1 DCV, 6d6 Strike
3
9) Tackle: 1/2 Phase, +0 OCV, +0 DCV, +v/5; You Fall, Target Falls
3
10) Throw: 1/2 Phase, +0 OCV, +1 DCV, 2d6 +v/5, Target Falls
1
11) Weapon Element: Clubs
41 Total Martial Arts Cost

Character Name: Rictor
Alternate Identities: Julio Esteban Richtor
Player Name: NPC
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 5' 9"
Weight: 145 lbs
Description:
BACKGROUND
Growing up largely unaware of his family's illegal gun-smuggling syndicate, young Julio Esteban Richter saw many hardships. After spending some time in jail with his father, Julio was forced to watch his father's murder, by the time-tossed villain Stryfe, during an arms deal gone bad. When his mutant seismic powers manifest, Julio accidentally destroyed three city blocks. This brought Julio to the attention of The Right, an anti-mutant organization, who kidnapped him. Dubbing him "Rictor", they explained to him his mutation, tortured him and attempted to force Rictor into using his seismic powers to destroy San Francisco, while claiming to be allied with the mutant terrorists, X-Terminators, X-Factor's alter egos. Thankfully, Rictor was saved by X-Factor and accepted their invitation to join as a trainee member, at the X-Factor Complex.
While training at the Complex, Rictor was among the first to notice, X-Factor PR man, Cameron Hodge's devious acts, as he noticed that Hodge's voice matched that of the leader of The Right. After X-Factor battled Apocalypse's Horsemen, in Central Park, Rusty Collins decided to melt the mountain of ice, that Iceman had used to subdue the villains, and Rictor fist-fought him, to stop Rusty. Deciding to leave anyway, Rictor saved Rusty from a gang and he and Rusty worked together to melt the ice and leave a message: "By Their Deeds You Shall Know Them - Mutants Were Here". The children of X-Factor were captured, by The Right, and Rictor was, again, to be used as a weapon. Rictor was rescued, by fellow student, Boom Boom, but Rictor and Boom-Boom were immediately recaptured, however, until X-Factor arrived and rescued them.
POWERS/TACTICS
PERSONALITY/MOTIVATION
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