Storm
Character Name: Storm
Alternate Identities: Ororo Munroe
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
27 DEX 10 51 27 14- OCV 9 DCV 9
38 CON 10 56 38 17-
16 BODY 10 12 16 12-
13 INT 10 3 13 12- PER Roll 12-
12 EGO 10 4 12 11- ECV: 4
20 PRE 10 10 20 13- PRE Attack: 4d6
18 COM 10 4 18 13-
10 PD 3 7 10/22 10/22 PD (0/12 rPD)
20 ED 8 12 20/32 20/32 ED (0/12 rED)
6 SPD 3.7 23 6 Phases: 2, 4, 6, 8, 10, 12
15 REC 11 8 15
80 END 76 2 80
110 STUN 43 67 110
9" Running 6 6 9"
2" Swimming 2 0 2"
3" Leaping 3 0 3" 270 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 303
Spent: 303
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 653
MOVEMENT
Type Total
Run (6) 9"
Swim (2) 2"
H. Leap (3") 3"
V. Leap (2") 1 1/2"
DEFENSES
Type Amount
Physical Defense 10/22
Res. Phys. Defense 0/12
Energy Defense 20/32
Res. Energy Defense 0/12
Mental Defense 12
Power Defense 0
 
COMBAT INFORMATION
OCV: 9 DCV: 9
 
Combat Skill Levels: +3 with All Combat , +1 with pistols , +1 with knives
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +2 +2 Block, Abort
Disarm 1/2 -1 +1 Disarm; 25 STR to Disarm roll
Eye Gouge 1/2 -1 -1 Flash 4d6
Hoist 'n' Heave 1/2 -2 -2 Grab Two Limbs, 20 STR to Throw
Kidney Blow 1/2 -2 +0 HKA 1d6 +1
Low Blow 1/2 -1 +1 2d6 NND
Punch 1/2 +0 +2 5d6 Strike
Roundhouse 1/2 -2 +1 7d6 Strike
Tackle 1/2 +0 +0 +v/5; You Fall, Target Falls
Throw 1/2 +0 +1 3d6 +v/5, Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
5 Distinctive Features: Appears Haughty and Arrogant (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
15 Hunted: The Brotherhood of Evil Mutants 8- (Mo Pow, Harshly Punish)
10 Physical Limitation: Local Weather Is Affected By Emotional State (Infrequently, Greatly Impairing)
20 Psychological Limitation: Code Against Killing (Very Common, Strong)
20 Psychological Limitation: Protective Of Teammates (Common, Total)
15 Psychological Limitation: Claustrophobia (Uncommon, Total)
15 Psychological Limitation: In Love With Forge (Common, Strong)
5 Rivalry: Professional (Callisto; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15 Social Limitation: Secret ID (Frequently, Major)
150 Total Disadvantages Cost

Character Name: Storm
Alternate Identities: Ororo Munroe
Player Name: NPC
SKILLS
Cost  Name
3 Acrobatics 14-
3 Breakfall 14-
3 Climbing 14-
3 Combat Piloting 14-
4 Computer Programming (Computer Networks, Personal Computers) 12-
3 Concealment 12-
3 Contortionist 14-
3 Conversation 13-
3 Criminology 12-
3 Deduction 12-
3 Disguise 12-
3 Leadership 13-
3 Linguist
0
1) Language: Arabic (idiomatic)
3
2) Language: English (completely fluent)
1
3) Language: Russian (fluent conversation)
4
4) Language: Swahili (idiomatic)
3 Lockpicking 14-
4 PS: Thief/Pickpocket 15-
3 Paramedics 12-
7 Security Systems 14-
3 Seduction 13-
9 Shadowing 15-
3 Streetwise 13-
8 Survival (Temperate/Subtropical, Tropical, Desert, Urban) 12-
2 Systems Operation (Communications Systems) 12-
3 Tactics 12-
3 Teamwork 14-
3 Tracking 12-
3 Traveler
1
1) AK: Australian Outback 11-
2
2) AK: Kenya 12-
1
3) AK: Long Island 11-
1
4) AK: Murlock Tunnels 11-
2
5) AK: Westchester 12-
4
6) CK: Cairo 14-
2
7) CK: New York City, NY 12-
5
8) CuK: Cairo Street Culture 15-
4 WF: Small Arms, Blades, Bows
24 +3 with All Combat
3 +1 with pistols
3 +1 with knives
154 Total Skills Cost
 
POWERS
Cost  Power END
72 Weather Control Powers: Multipower, 72-point reserve
6u
1) Blizzard: Energy Blast 4d6, Area Of Effect (One Hex; +1/2), No Normal Defense (LS: Save Environment: Intense Cold; +1), Continuous (+1); Limited Range (20") (-1/4)
7
7u
2) Heavy Weather: Change Environment 8" radius, 6 Points of NND Damage (defense is appropriate Life Support), Varying Effect Appropriate Weather (+1/2)
7
7u
3) Blinding Weather: Change Environment 16" radius, -6 to Sight Group PER Rolls, Reduced Endurance (1/2 END; +1/4), Varying Effect Appropriate Weather (+1/2)
3
7u
4) Lightning Bolt: Killing Attack - Ranged 4 1/2d6
7
6u
5) Slippery Ice: Change Environment 8" radius, -8 to DEX Roll, Alterable Size, Long-Lasting 20 Minutes, Multiple Combat Effects, Reduced Endurance (1/2 END; +1/4); Only Affects Characters On Ground (-1/4)
3
6u
6) Thunderclap: Hearing Group Flash 10d6 plus Energy Blast 4d6, No Normal Defense (Hearing Group Flash DEF; +1) (40 Active Points); Linked (Flash; -1/4)
7
5u
7) Weather Control: Change Environment 8" radius, 4 Temperature Level Adjustment, Megascale (1" = 1 km; +1/4), Reduced Endurance (1/2 END; +1/4), Varying Effect Any Type Weather (+1); No Range (-1/2)
3
15 Wind Control: Elemental Control, 30-point powers
12
1) Wind: Telekinesis (20 STR); Affects Whole Object (-1/4)
3
15
2) Windriding: Flight 15"
3
15
3) Wind Shield: Force Field (12 PD/12 ED), Reduced Endurance (1/2 END; +1/4)
1
10 Mental Toughness: Mental Defense (12 points total) 0
4 Immunity to Temperature Extremes: Life Support (Safe in Intense Cold; Safe in Intense Heat) 0
187 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Streetfighting
4
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm roll
4
3) Eye Gouge: 1/2 Phase, -1 OCV, -1 DCV, Flash 4d6
5
4) Hoist 'n' Heave: 1/2 Phase, -2 OCV, -2 DCV, Grab Two Limbs, 20 STR to Throw
4
5) Kidney Blow: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
4
6) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
4
7) Punch: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
5
8) Roundhouse: 1/2 Phase, -2 OCV, +1 DCV, 7d6 Strike
3
9) Tackle: 1/2 Phase, +0 OCV, +0 DCV, +v/5; You Fall, Target Falls
3
10) Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls
1
11) Weapon Element: Clubs
1
12) Weapon Element: Knives
42 Total Martial Arts Cost

Character Name: Storm
Alternate Identities: Ororo Munroe
Player Name: NPC
APPEARANCE
Hair Color: White
Eye Color: Blue
Height: 5' 11"
Weight: 127 lbs
Description:
BACKGROUND
Ororo Munroe is the descendant of an ancient line of African priestesses, all of whom have white hair, blue eyes, and the potential to wield magic. Her mother, N'dare, was an African princess who married American photojournalist David Munroe and moved with him to Manhattan, where Ororo was born. When Ororo was six months old, she and her parents moved to Cairo, Egypt. Five years later, during the Arab-Israeli conflict, a plane crashed into their home. Ororo's parents were killed, but she survived, buried under rubble near her mother's body. The resultant trauma left Ororo with severe claustrophobia that still affects her today.

Ororo managed to escape the rubble of her shattered home with nothing but the tattered clothes on her back and her mother's ancestral ruby. Homeless and orphaned, Ororo was found by a gang of street urchins who took her to their master, Achmed el-Gibar. Achmed trained Ororo in the arts of thievery and she soon became his prize pupil, excelling in picking both pockets and locks. During her time in Cairo, Ororo picked the pocket of an American tourist. The man proved no easy mark, however, as he was Charles Xavier, a powerful mutant telepath who used his abilities to stop the theft. At that moment, Xavier was psionically attacked by another mutant and Ororo used the opportunity to escape.
Years later, feeling a strong urge to wander south, Ororo left Cairo. During her travels, Ororo naďvely accepted a ride from a complete stranger and was almost raped by him. Forced to defend herself, Ororo killed the man. From that moment, she swore never to take another human life. Ororo wandered for thousands of miles, almost dying during her trek across the Sahara Desert. Her mutant ability to psionically control the weather emerged soon after, and she was able to use them to rescue T'Challa, a prince of the African nation of Wakanda, from his would-be kidnappers. The pair spent much time together,
however T'Challa's duties as a prince prevented them from further exploring their burgeoning mutual attraction.

Finally, Ororo reached her ancestors' homeland on the Serengeti Plain in Kenya. She was taken in by an elderly tribal woman named Ainet who taught her to be responsible with her powers. Ororo soon came to be the object of worship of the local tribes who believed her to be a goddess due to her gift.

Years later, Ororo was forced to battle the threat of a fellow mutant weather manipulator known as Deluge, who sought revenge against humanity. With the help of several members of the team of mutant heroes known as the X-Men, Deluge was seemingly destroyed and Ororo returned to her life amongst the tribal people. The X-Men subsequently told their founder, Professor Xavier, about Storm but he declined to contact her at this point, not wanting to shock the young woman with the true nature of her powers.

Months later, however, Xavier was left with no choice but to recruit Storm and other mutants from around the world into the X-Men in order to rescue his original students from the threat of the sentient island being known as Krakoa. Xavier explained to Ororo that she was not a "goddess", but a mutant, and as such she had a responsibility to use her abilities to help the world just as she had helped the local tribes. Curious, Ororo accepted Xavier's offer, and was given the codename "Storm".

Storm was initially very naďve when it came to the customs of the modern world, but her team mate Jean Grey helped educate her in the ways of society and the pair formed a lasting friendship. Jean was also one of the first X-Men to learn of Storm's claustrophobia after the two women chased a thief into the subway.

After serving with the team for many years, Storm was appointed leader of the team following the departure of former leader Cyclops after the apparent death of Jean. Storm was initially unsure about her new role, but with the support of her team mates she soon became a capable leader. When Cyclops eventually returned to the team, Storm found herself doubting her leadership abilities once more after a mission she led went wrong. However, she soon asserted her position, reminding Cyclops that she was now team leader.
Later, after the X-Men were captured and taken into space by the insectoid alien race known as the Brood, Storm fought back but her powers flared out of control. She discovered that she had been implanted with a Brood egg that would hatch and transform her into one of the aliens. Now wanting to unleash such an evil into the world, Storm attempted to commit suicide by channelling all of the surrounding stellar energy into her own body, destroying the Brood embryo but leaving her drifting unprotected in space. She would have died in the vacuum had it not been for a member of the Acanti, a race of space faring whale-like creatures that had been enslaved by the Brood. The Acanti that saved Storm was revealed to be the caretaker of the soul of his entire race who had lost his mother to the Brood and needed guidance. Storm agreed to let her consciousness guide the young Acanti whilst it healed her damaged body, and, after the Brood were defeated, a restored Storm returned home with the X-Men.

Soon after, the X-Men encountered the underground community of mutants known as the Morlocks who had kidnapped one of their former members, Angel. To save her friends, Storm challenged the Morlock leader Callisto to a duel and bested her in hand-to-hand combat. As a result, Storm became leader of the Morlocks and she ordered them to cease their hostilities against the surface-dwelling humans.

When the X-Men later travelled to Japan to attend the wedding of their team member Wolverine, Storm first met the ninja named Yukio. A friend of Wolverine's, Yukio was the most care free spirit that Ororo had ever met and the two became fast friends. Yukio influenced a major rebellious change in Storm's attitude towards life, and she took to wearing leather and shaved her hair into a Mohawk.

Storm later had her powers accidentally neutralized by a gun invented by the mutant machinesmith named Forge, who took it upon himself to nurse Storm back to health. During her convalescence, Storm and Forge fell in love but their relationship was cut short after Storm learned Forge had created the device that stripped her of her powers.

Storm subsequently quit the X-Men and returned to Africa where she finally came to terms with losing her mutant ability. Returning to Cairo, Storm joined Xavier's newest team of young mutants, the New Mutants, in an adventure into the past during which Storm met one of her ancestors who helped the heroes return to their own time. Storm and the New Mutants were subsequently captured by the Asgardian trickster god Loki who sought to use Storm in one of his schemes to discredit his half-brother, the thunder god Thor, by restoring her abilities and brainwashing her into believing she was a goddess. With the aid of the X-Men, Storm was able to reject Loki's gifts, thus thwarting his plan.

Storm returned to the X-Men to find herself being challenged to a duel for leadership of the team by Cyclops. Despite her still being powerless, she won and Cyclops quit the team. Soon after, the X-Men and the Hellfire Club formed an alliance to combat the growing threats against mutants that saw Storm share the position of White King with a reformed Magneto. The alliance was to be short-lived, however, after Storm decided that in order to safeguard their friends and families from their many enemies, the X-Men must fake their deaths and become an underground proactive strikeforce. Soon Storm realized that she needed her powers restored and so she sought out Forge for his help. She found Forge's old mentor Nazé instead, who informed her that Forge had been corrupted by his nemesis, the Adversary, and was seeking to destroy the world. Unbeknownst to Storm, the Adversary had actually corrupted Nazé. When Storm finally located Forge, she found him atop a mountain seemingly opening a dimensional portal filled with demons. Storm struck Forge down, and only then realized he had been attempting to close the portal, not open it. The Adversary then trapped Storm and Forge in the other dimension and seized control of Dallas, warping time and space in order to foment chaos on Earth.

Storm and Forge spent a year on an alternate Earth, during which time they made peace and admitted their love for one another. Forge used components from his cybernetic leg to fashion a new device that restored Storm's powers which she then used to energize a portal back to their own world. They rejoined the X-Men in time to defeat the Adversary, imprisoning him at the cost of their own lives. However, the Omniversal Guardian named Roma restored the X-Men to life, freeing the Adversary under the notion that there could be no order without chaos.
Soon after, Storm was captured by the crazed scientist known as Nanny who sought to use Storm's abilities in her quest to liberate the world's super-powered children by making orphans of them. Nanny used her technology to de-age Storm to her pre-teens and strip her memories so as to better sway the mutant to her cause. However, Storm fought back and overloaded Nanny's device. Once more a child with no memories of her life as an X-Man, the young Storm returned to her life as a thief. On one caper, she found herself the target of the psychic being known as the Shadow King but was saved by a fellow mutant and thief named Gambit. The pair formed a partnership and, after Storm regained her memories, she took Gambit to meet the X-Men.

Storm was eventually restored to adulthood after the X-Men were captured by agents of the island nation of Genosha who used mutants as slaves. Storm underwent the mutate transformation process, however the Genoshan Genegineer and Chief Magistrate were members of a rebel faction. They restored Storm's body and mind, and the X-Men were able to defeat their aggressors.

Soon after, the X-Men were reformed into two separate strike teams, with Cyclops and Storm as co-leaders. Forge aided both teams as their resident technician, however this left little time for them to rekindle their relationship. Forge still asked Storm to marry him, but she hesitated on giving a reply. Forge was left thinking she did not truly love him and he left before she could respond with a "yes".

Months later, the eternal mutant Apocalypse made a bid for power by gathering together the Twelve, a group of mutants prophesied to usher in a golden age for their kind that counted Storm amongst their number. Apocalypse was defeated, but not before the ultimate extent of Storm's mutant power was revealed in an alternate future wherein she had evolved into a wholly elemental being.

Not long after, Storm and five of her team mates formed a splinter group of X-Men, cutting all ties with the rest of the team to search for the diaries of the blind mutant seer Destiny that mapped the future of mutants. During a mission in Australia, Storm was reunited with Gambit who sought to obtain her mother's ruby. It was revealed that the ruby was part of a set that, when empowered, could open a portal between dimensions. Several of the gems had already gone missing, and Gambit wished to ensure that Storm's ruby remained safe. At that moment, the other-dimensional warrior named Shaitan attacked, capturing Gambit and stealing the ruby. Shaitan used the gems and Gambit's mutant ability to empower them, thus opening a portal allowing the armies of his master, Khan, to pass through and invade Earth.

Storm's X-Men opposed the invaders, but she was seriously injured by Madripoor's ruling crimelord Viper and was subsequently taken prisoner by Khan himself. The warlord intended for Storm to be his queen, and commanded his physicians to heal her. Storm attempted to seduce Khan into calling off his invasion whilst her team mates fought to close the portal. Khan's other concubines grew jealous of Storm's advances and attempted to kill her. Despite her injuries, Storm prevailed and escaped, rejoining her team mates as they destroyed the portal.
During her subsequent recuperation, which required her to undertake physical therapy to heal her back and legs, Storm and her team were asked back to the mansion to rejoin the core X-Men team. Storm declined, however, believing that there was still work for her team to do. During a world summit to address the increasing hostilities between humans and mutants, Storm offered her X-Men team's services to the United Nations as a global mutant police force, the X-Treme Sanctions Executive.

Storm's first mission would be a solo one as she was charged with infiltrating and exposing an underground slave trading network that forced mutants to fight in gladiator-style arenas. Soon after, Storm and her team returned to Westchester to help rebuild the mansion following an attack by Magneto and stayed on to continue their new direction.

Following the events of "M-Day," when the majority of the world's mutants lost their powers, Storm left the X-Men to return to Africa in order to safeguard depowered mutants. There, she was reunited with her former flame T'Challa, who proposed marriage to her.
POWERS/TACTICS
Fighting skills: Excellent hand-to-hand combatant, trained by Wolverine

Special skills and abilities: Extraordinary ability at picking locks, excellent marksman with handguns

Known superhuman powers: Storm has the psionic ability to control the weather over limited areas. She can fly by creating winds strong enough to support her weight. Storm has limited immunity to extreme heat and cold.

Special limitations: Storm's psionic powers over the weather are affected by her emotions; hence, if she does not maintain control of her emotions, a fit of rage might induce a destructive storm. Also, Storm suffers from severe claustrophobia.
PERSONALITY/MOTIVATION
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