Synch
Character Name: Synch
Alternate Identities: Everett Thomas
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
20 STR 10 10 20 13- HTH Damage 4d6 END [2]
13 DEX 10 9 13 12- OCV 4 DCV 4
25 CON 10 30 25 14-
14 BODY 10 8 14 12-
13 INT 10 3 13 12- PER Roll 12-
15 EGO 10 10 15 12- ECV: 5
10 PRE 10 0 10 11- PRE Attack: 2d6
12 COM 10 1 12 11-
8 PD 4 4 8 8 PD (0 rPD)
10 ED 5 5 10 10 ED (0 rED)
4 SPD 2.3 17 4 Phases: 3, 6, 9, 12
9 REC 9 0 9
50 END 50 0 50
56 STUN 37 19 56
6" Running 6 0 6"
2" Swimming 2 0 2"
4" Leaping 4 0 4" 116 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 100
Total Points: 272
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (4") 4"
V. Leap (2") 2"
DEFENSES
Type Amount
Physical Defense 8
Res. Phys. Defense 0
Energy Defense 10
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 4 DCV: 4
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +2 +2 Block, Abort
Clinch 1/2 -1 -1 Grab Two Limbs, 30 STR for holding on
Cross 1/2 +0 +2 6d6 Strike
Hook 1/2 -2 +1 8d6 Strike
Jab 1/2 +2 +1 Strike
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
15 Hunted: The Brotherhood of Evil Mutants 8- (Mo Pow, Harshly Punish)
15 Psychological Limitation: In Love With Jubilee (Common, Strong)
20 Psychological Limitation: Self-Sacrificing (Common, Total)
15 Social Limitation: Secret ID (Frequently, Major)
5 Unluck: 1d6
100 Total Disadvantages Cost

Character Name: Synch
Alternate Identities: Everett Thomas
Player Name: NPC
SKILLS
Cost  Name
0 Acting 8-
0 AK: Native Country 8-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
0 Language: English (Idiomatic)
3 Mechanics 12-
0 Persuasion 8-
0 PS: Student 11-
0 Shadowing 8-
0 Stealth 8-
0 TF: Small Motorized Ground Vehicles
2 KS: Boxing 11-
3 Paramedics 12-
8 Total Skills Cost
 
POWERS
Cost  Power END
108 Synch Pool: Variable Power Pool (Mimicry Pool), 75 base + 33 control cost, No Skill Roll Required (+1); Mutant Powers Only Limited (-1/2), Power Fades Totally In One Turn If Target Moves Out Of Range (-1/2), Can Only Synch Targets Within 10" (-1/4)
20 Sense Mutants: Detect Mutants 15- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range, Sense 0
128 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Boxing, Modern
4
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
3
2) Clinch: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 30 STR for holding on
4
3) Cross: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike
5
4) Hook: 1/2 Phase, -2 OCV, +1 DCV, 8d6 Strike
3
5) Jab: 1/2 Phase, +2 OCV, +1 DCV, Strike
1
6) Weapon Element: Cestus
20 Total Martial Arts Cost

Character Name: Synch
Alternate Identities: Everett Thomas
Player Name: NPC
APPEARANCE
Hair Color: Black, shaved bald
Eye Color: Brown
Height: 5' 11"
Weight: 165 lbs
Description:
BACKGROUND
Everett Thomas grew up as a straight-A student in St. Louis, Missouri before his mutant power first emerged. Soon after, Thomas was kidnapped by the techno-organic alien race the Phalanx, who were attempting to learn how to assimilate mutants into their collective, and had captured numerous young mutants. Thomas and his fellow abductees were rescued thanks to the efforts of the team of superhuman mutant adventurers the X-Men. After their rescue, Thomas and the other young mutants became the founding members of Generation X, a new team of mutants enrolled in Xavier’s School for Gifted Youngsters at the School’s branch in the re-opened Massachusetts Academy. Thomas was code-named Synch as a result of his mutant ability.

Synch quickly became popular with his teammates, and formed particularly close bonds first with Jubilee and Skin, and later with Monet (M). Eager to learn more about his powers, he spent his time at the Academy pushing himself as far as he could go, and often annoyed the others by using their powers better than they themselves could.

Soon after, the team was attacked by the energy vampire known as Emplate, who transformed Synch into a creature like him that was forced to feed on the bone marrow of mutants for survival. Emplate teleported Synch to his home in St. Louis, where he attempted to turn his family into creatures like himself and Emplate. He was freed of Emplate’s influence by a combination of his own reluctance to bring harm to people he loves, and the assistance of his Generation X teammates Husk, M, and Jubilee.
POWERS/TACTICS
Synch could duplicate the powers and abilities of nearby mutants (and perhaps other super-humans) by synchronizing his aura with theirs. When using his powers, a multi-colored aura appeared around his body as a result of the energies he absorbed splitting the ambient light around him. Synch was also able to track other mutants by allowing his aura to lock on to bio-signatures. His aura would then extend in the general direction in which the mutant was located. The powers and abilities Synch duplicated faded some time after the superhuman he was in synch with left his vicinity. It had been theorized that, with practice, Synch would have been able to permanently retain powers and abilities he acquired in this manner.
PERSONALITY/MOTIVATION

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