Toad
Character Name: Toad
Alternate Identities: Mortimer Toynbee
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
27 DEX 10 51 27 14- OCV 9 DCV 9
23 CON 10 26 23 14-
14 BODY 10 8 14 12-
10 INT 10 0 10 11- PER Roll 11-
9 EGO 10 -2 9 11- ECV: 3
10 PRE 10 0 10 11- PRE Attack: 2d6
8 COM 10 -1 8 11-
20 PD 3 17 20 20 PD (0 rPD)
10 ED 5 5 10 10 ED (0 rED)
5 SPD 3.7 13 5 Phases: 3, 5, 8, 10, 12
8 REC 8 0 8
46 END 46 0 46
61 STUN 34 27 61
6" Running 6 0 6"
2" Swimming 2 0 2"
20" Leaping 3 17 20" 166 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 145
Total Points: 343
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (3") 20"
V. Leap (2") 10"
DEFENSES
Type Amount
Physical Defense 20
Res. Phys. Defense 0
Energy Defense 10
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 9 DCV: 9
 
Combat Skill Levels: +3 with DCV
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15 Distinctive Features: Toad-like Features (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
15 Hunted: The X-Men 8- (Mo Pow, Capture)
15 Psychological Limitation: Greedy (Common, Strong)
15 Psychological Limitation: Sniviling Toady (Common, Strong)
15 Psychological Limitation: Vengeful (Common, Strong)
15 Reputation: Evil Mutant, 11- (Extreme)
15 Social Limitation: Secret ID (Frequently, Major)
10 Unluck: 2d6
145 Total Disadvantages Cost

Character Name: Toad
Alternate Identities: Mortimer Toynbee
Player Name: NPC
SKILLS
Cost  Name
2 AK: New England 11-
11 Acrobatics 18-
11 Breakfall 18-
2 CK: New York City, NY 11-
3 Climbing 14-
3 Concealment 11-
3 Contortionist 14-
3 Conversation 11-
3 Electronics 11-
2 Gambling (Dice Games) 11-
2 KS: Electronic Gadgets 11-
0 Language: English (idiomatic)
3 Shadowing 11-
3 Stealth 14-
3 Streetwise 11-
15 +3 with DCV
69 Total Skills Cost
PERKS
Cost  Name
7 Contact: Magneto (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Good relationship with Contact) 8-
5 Contact: Arcade (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 8-
12 Total Perks Cost
 
POWERS
Cost  Power END
72 Leaping Powers: Multipower, 90-point reserve, all slots Maximum Range 20" (-1/4)
7u
1) Bouncing Attack: Energy Blast 8d6, Area Of Effect (4" Radius; +1), Selective (+1/4)
9
7u
2) Hopping Attack: Energy Blast 18d6
9
10 Sticky Feet: Clinging (normal STR) 0
96 Total Powers Cost

Character Name: Toad
Alternate Identities: Mortimer Toynbee
Player Name: NPC
APPEARANCE
Hair Color: Black
Eye Color: Brown
Height: 5' 8"
Weight: 186 lbs
Description:
BACKGROUND
Mortimer Toynbee was abandoned by his parents so early in childhood that he cannot remember them. He was placed in an orphanage where the other children, who regarded him as a freak due to his ugliness, his unusual physique, and his leaping ability, continually tormented him. Toynbee was so traumatized by his loneliness and the continual abuse he received that it affected his learning abilities. The teachers and administrators in the orphanage therefore regarded Toynbee as mentally retarded, even though, in actuality, he was of normal intelligence. So desperate did Toynbee become for affection that he developed a pathetically subservient personality, and would unquestioningly obey anyone he thought sincerely cared about him.

At some point after achieving adulthood, Toynbee was discovered by Magneto and recruited for his Brotherhood of Evil Mutants. Magneto gave Toynbee the alias of the Toad because of Toynbee's powers, appearance, and personality. Magneto did not believe that the Toad's powers would be of any great service to him, but he thought it useful to have an expendable pawn who would follow his orders unquestioningly. The Toad was indeed pathetically devoted to Magneto, whom he subconsciously referred to as a surrogate father. He blinded himself to Magneto's continual verbal and physical abuse because Magneto was out to conquer the human race that had rejected the Toad. The Toad believed that he would be given a place of honor in the new society that Magneto would create.

As a member of the Brotherhood of Evil Mutants, the Toad met the mutant Scarlet Witch, and became infatuated with her, though she did not reciprocate the feeling.

Magneto and the Toad were captured by the alien called the Stranger and imprisoned on a distant world. When Magneto first escaped, he callously left the Toad behind, and the Toad's attitude towards his master began to change. After being recaptured, Magneto escaped a second time and took the Toad with him, but his continued bullying caused the Toad's resentment to increase until it flared into murderous hatred. The Toad abandoned Magneto to die in an explosion that followed an encounter with the Avengers and the X-Men. It was later discovered that Magneto survived.

The Toad became a recluse, but was soon captured along with the Scarlet Witch and Quicksilver, first by the mutant-hunting robots called the Sentinels and later by the extra-dimensional warrior Arkon. When the Avengers rescued Quicksilver and the Scarlet Witch, the Toad asked to remain on Arkon's world, where he employed its technological resources to build a ship that would carry him across space and the dimensional barrier. He returned to the Stranger's planet.

There he studied and stole the Stranger's technology and equipment in an effort to become more powerful and thus more appealing to the Scarlet Witch. However, just as he prepared to return to Earth, he leaned that the Scarlet Witch had married the Vision. Enraged, he planned to strike out at her, attacked the Avengers to learn her whereabouts, and was defeated.

He served a short prison term and was released, at which time he commissioned the criminal Arcade to construct a series of deadly traps in a seemingly deserted castle in upstate New York. Renaming himself the Terrible Toad-King, he planned to entrap everyone who he felt had abused him, placing them in the castle where they would be killed in the attempt to escape. His first victim was the X-Man called the Angel. In capturing the Angel, the Toad accidentally kidnapped the Thing, too. Just as the two were about to escape, Arcade stepped in and demanded immediate payment for his services. Unable to pay and fearful for his own life, the Toad fell into a panic.

The Angel took pity on Toynbee and formulated an agreement with him to convert the castle into an amusement park, paying the debt in the process. The endeavor was a success until it was discovered that the castle's original owner was Victor Von Doom. Doom sent a robot of himself and a security force to remove the Toad and restore the structure to its original state.

Toynbee again fell into despondency and decided to commit suicide, an attempt that was interrupted by Spider-Man. In an effort to buoy Toynbee's sprits, Spider-Man offered his friendship. As eager for this acceptance as he had been for Magneto's, the Toad became determined to be Spider-Man's partner, despite Spider-Man's gentle protests. The Toad resorted to a ruse in an effort to change his mind, and hired a group of criminals to attack Spider-Man, an assault the Toad would then help foil. In the process he attracted the attention of Frog Man and Spider-Kid, two young men who also wished to team-up with Spider-Man. During the fight, the three found themselves interested in a partnership of their own and formed a trio they called the Misfits.

Though seeking the help of a psychiatrist during this period, Toynbee was still obsessed with the Scarlet Witch. In direct contradiction to his law-enforcing partnership with Frog Man and Spider-Kid, the Toad used the technology stolen from the Stranger to attempt to kidnap her. His first such try, during a Thanksgiving celebration, involved robot doppelgangers of the original Brotherhood of Evil Mutants, and was stopped by the Vision, Quicksilver, and the recently-reformed Magneto. It was Quicksilver who actually subdued the Toad, who was again calling himself the Terrible Toad-King.

Toynbee and his automatons were removed to Project Pegasus for study, but one of the robots reactivated on a timed program and freed its builder. The Vision pursued the Toad to his ship and narrowly defeated him, sending the ship into space, out of control. The toad regained control in time to successfully return to Earth, where he attacked once again. He became violently agitated when this attempt brought him into conflict with Spider-Man, whose approval he still valued. The Toad defeated Spider-Man and the Vision using a powerful exo-skeleton and forced his way into the New Jersey home owned by the Scarlet Witch and the Vision. The Scarlet Witch was eight months pregnant, and when the Toad confronted her, he found her condition repulsive. She defeated him, but he escaped and his current whereabouts are unknown.
POWERS/TACTICS
The Toad is a mutant with superhuman leaping ability. He has been observed reaching an altitude of twenty-four feet and covering a distance on the ground of thirty-six feet in a single leap. No definite limit to his leaping ability is yet known. Although the Toad usually stands in a crouching position, he can stand erect if he wishes. His unusually flexible spine enables him to crouch continually without damage. The Toad has no knowledge of hand-to-hand combat. However, his powers enable him to execute a leaping kick of superhuman force at an opponent. The Toad has a surprisingly great knowledge of advanced technology, thanks to his studies of machinery in the possession of Arcade, Magneto, and the Stranger. However, he is not himself talented at developing technological devices.
PERSONALITY/MOTIVATION

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