Warlock
Character Name: Warlock
Alternate Identities: Douglock
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
40 STR 10 30 40/115 17- / 32- HTH Damage 8d6/23d6 END [4/11]
33 DEX 10 69 33 16- OCV 11 DCV 11
33 CON 10 46 33 16-
15 BODY 10 10 15/30 12- / 15-
33 INT 10 23 33 16- PER Roll 16-
15 EGO 10 10 15 12- ECV: 5
10 PRE 10 0 10 11- PRE Attack: 2d6
10 COM 10 0 10 11-
8 PD 8 0 8/28 8/28 PD (0/20 rPD)
7 ED 7 0 7/27 7/27 ED (0/20 rED)
6 SPD 4.3 17 6 Phases: 2, 4, 6, 8, 10, 12
15 REC 15 0 15
80 END 66 7 80
52 STUN 52 0 52/67
6" Running 6 0 6"
2" Swimming 2 0 2"
8" Leaping 8 0 8"/23" 212 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Your rock + roll, friend. It is noise pollution. Self doesn't think much of your greatest hits. See? Humor. Ba-dum --"
EXPERIENCE POINTS
Total earned: 437
Spent: 437
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 787
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (8") 8"/23"
V. Leap (4") 4"/11 1/2"
DEFENSES
Type Amount
Physical Defense 8/28
Res. Phys. Defense 0/20
Energy Defense 7/27
Res. Energy Defense 0/20
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 11 DCV: 11
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
20 Accidental Change: If Stunned Always (Uncommon)
5 Distinctive Features: Alien Techno-Oreganic Lifeform (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Hunted: Magnus 8- (Mo Pow, Harshly Punish)
20 Hunted: Genocide: 8-, More Powerful, NCI, Harshly Punish
20 Psychological Limitation: Overprotective of teammates (Common, Total)
15 Psychological Limitation: Unfamiliar with Earth Customs (Very Common, Moderate)
15 Psychological Limitation: A Bit of a Coward (Very Common, Moderate)
20 Vulnerability: 2 x STUN Sonic-based Attacks (Common)
20 Vulnerability: 2 x BODY Sonic-based Attacks (Common)
150 Total Disadvantages Cost

Character Name: Warlock
Alternate Identities: Douglock
Player Name: NPC
SKILLS
Cost  Name
3 Acrobatics 16-
3 Breakfall 16-
3 Climbing 16-
12 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Artificial Intelligence, Mainframes and Supercomputers, Military Computers) 16-
3 Concealment 16-
3 Contortionist 16-
0 Conversation 8-
0 Deduction 8-
4 KS: TV Shows 17-
2 Navigation (Space) 16-
3 Shadowing 16-
3 Stealth 16-
13 Systems Operation (Communications Systems, Environmental Systems, Medical Systems, Air/Space Traffic Control Systems, FTL Sensors, Medical Sensors, Metal Detectors, Radar, Sensor Jamming Equipment, Sonar) 16-
3 Teamwork 16-
55 Total Skills Cost
TALENTS
Cost  Name
3 Absolute Range Sense
3 Absolute Time Sense
3 Ambidexterity (-2 Off Hand penalty)
3 Bump Of Direction
5 Eidetic Memory
22 Universal Translator 18-
39 Total Talents Cost
 
POWERS
Cost  Power END
208 Shapechanging: Cosmic Power Pool (Mimicry Pool), 125 base + 83 control cost, No Skill Roll Required (+1); All Powers Turn off if Stunned (-1/2)
0
1) Mobile Sensors: Clairsentience (Sight And Hearing Groups And Radio Perception/Transmission), Discriminatory, Increased Arc Of Perception (360 Degrees), Mobile Perception Point (can move up to 48" per Phase); IIF (Can be noticed and attacked; -1/4) Real Cost: 52
6
0
2) Interstellar Travel: Faster-Than-Light Travel (34 Light Years/second) Real Cost: 70
0
0
3) Various Energy-Based Weapons: Energy Blast 12d6 Real Cost: 60
6
0
4) Ground Vehicle, Watercraft, Aircraft Size: Growth (+75 STR, +15 BODY, +15 STUN, -15" KB, 3.27E6 kg, -10 DCV, +10 PER Rolls to perceive character, 59 m tall, 29 m wide) Real Cost: 75
7
0
5) Airplane, Rocket, Helicopter Form: Flight 30" Real Cost: 60
6
0
6) Ground Vehicle Form: Running 30" Real Cost: 60
6
0
7) Getting Small: Shrinking (0.4572 m tall, 1.5592 kg mass, -4 PER Rolls to perceive character, +4 DCV, takes +6" KB) Real Cost: 20
2
0
8) Ship, Boat, Submarine Form: Swimming 30" Real Cost: 30
3
0
9) Glider, Parachute Form: Gliding 30" Real Cost: 30
0
0
10) Whatever is Appropriate to Current Form: Extra Limbs (6) Real Cost: 5
0
90 Techo-Organic Physiology: Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing), Usable Simultaneously (up to 16 people at once; +1 1/4)
Notes: Warlock can survive in many environments from the vacuum of space to the depths of the ocean. It is also possbile for him to create pockets of Life Support within his body according to his current shape. i.e. submarine, aircraft, spaceship etc.
0
61 Shapechanging: Shape Shift (Sight, Touch, Smell/Taste and Hearing Groups, any shape), Imitation, Costs END Only To Change Shape (+1/4)
Notes: Warlock can take the shape of anything he's seen, including being able to copy living things. He is adapt at copying people to near perfection.
5
60 Techno-Organic Body: Armor (20 PD/20 ED)0
33 Recharge: Aid END 5d6; Requires a power source or organic objects to absorb (-1/4), Organic objects used for a Recharge are damaged by BODY equal to BODY rolled (-1/4)0
29 Nano-Tech Regeneration: Healing 4d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2)0
481 Total Powers Cost

Character Name: Warlock
Alternate Identities: Douglock
Player Name: NPC
APPEARANCE
Hair Color: varies
Eye Color: varies
Height: 6' 0"
Weight: 220 lbs
Description:
BACKGROUND
The alien being called Warlock came from an unidentified world in an unspecified location in outer space. Warlock's race was a sentient form of "techno-organic" life, which resembled circuitry and machinery in various ways. Members of this race gave birth to great numbers of offspring, who resided in a "creche," although the process of birth may have been very different for this race than it was for life forms native to Earth. Children of this race proved their right to exist by battling their parents to the death; either the child killed the parent, or the parent slayed the child.

Warlock was the son of the Magus, the ruler of his native world, and, apparently, it's most powerful being. Warlock recognized his mutation, when he realized that he did not care to slay his father. This change in idealism marked Warlock a mutant in his race. Fearful of being slain in combat by the Magus, Warlock fled his native planet, but was pursued through outer space by the Magus himself. Warlock found himself approaching Earth. Attracted by unusual energy sources, Warlock first crashed through Asteroid M, the base of the superhuman mutant, Magneto, destroying it, and finally landed on Earth near Professor Charles Xavier's mansion, which held various alien Shi'ar technology, sensing the artificial intelligence of the mansion's Shi'ar computers.

Prof. Xavier's mansion was the home and headquarters of two teams of superhuman mutants, the New Mutants and the X-Men. Disorientated by his new surroundings and terribly frightened, Warlock clashed with the New Mutants, who at first regarded him as a threat. Warlock's life energies ebbed so much that the despairing young alien lay near death. The New Mutants summoned their friend Doug Ramsey, who succeeded in initiating communication with Warlock, and the New Mutants befriended the alien. With Professor Xavier's permission, Warlock joined their group. Ramsey also became a member of the New Mutants as Cypher.

Warlock had a personality greatly resembling in part that of a young child, but nevertheless proved to be a valuable member of the New Mutants and a worthy ally of the X-Men. Warlock remained beside his friends throughout his time on Earth. A reoccurring problem among Warlock and his friends, Dani Moonstar especially, was that Warlock needed to assimilate and drain the "life glow" of an organic being to sustain life. When appearing in public, Warlock used his powers to resemble a human appearance.

Later, Amora the Enchantress kidnapped the New Mutants to Asgard. Warlock found himself in Hel, Hela's realm, and she simply allowed him to leave stating that he didn't even know his potential. There, Warlock first began forming around Doug to become a suit of armor to protect Doug. After their adventure in Asgard, the New Mutants found themselves under the guidance of a new teacher, Magneto.

Warlock found himself capable of merging physically and mentally with Doug, so that they could operate as a gestalt. This developed a danger of permanently infecting Ramsey with the Transmode Virus and permanently merging the two so that they would not want to revert to normalcy.

When the Magus confronted the New Mutants Magik teleported her team away to Limbo and the Magus followed them. Magus allied himself with the demon, S'ym, and infected many of Limbo’s other denizens with the Transmode Virus. When Merging their forms once more, Cypher tapped into Warlock’s own DNA in order to learn how to "re-code" it. While the rest of the New Mutants distracted Magus, Cypher and Warlock re-wrote the Magus' DNA, effectively reducing him to infancy.

Upon returning home, the Impossible Man arrived to "have fun" with the X-Men. With the X-Men no where to be found, Impossible Man and Warlock engaged in a contest of shape-shifting and teleported around the world. The New Mutants were forced to chase Warlock and Impossible Man, until Warlock won the contest, due to the fact that he was able to change color as well.
POWERS/TACTICS
PERSONALITY/MOTIVATION
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