Wolverine
Character Name: Wolverine
Alternate Identities: James Howlett a.k.a Logan
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
30 STR 10 20 30 15- HTH Damage 6d6 END [3]
30 DEX 10 60 30 15- OCV 10 DCV 10
30 CON 10 40 30 15-
18 BODY 10 16 18 13-
18 INT 10 8 18 13- PER Roll 19-/24-
23 EGO 10 26 23 14- ECV: 8
35 PRE 10 25 35 16- PRE Attack: 7d6
12 COM 10 1 12 11-
25 PD 6 19 25 25 PD (10 rPD)
25 ED 6 19 25 25 ED (10 rED)
6 SPD 4.0 20 6 Phases: 2, 4, 6, 8, 10, 12
16 REC 12 8 16
60 END 60 0 60
110 STUN 48 62 110
6" Running 6 0 6"
2" Swimming 2 0 2"
6" Leaping 6 0 6" 324 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 507
Spent: 510
Unspent: 0
Base Points: 200
Disad Points: 180
Total Points: 890
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (6") 6"
V. Leap (3") 3"
DEFENSES
Type Amount
Physical Defense 25
Res. Phys. Defense 10
Energy Defense 25
Res. Energy Defense 10
Mental Defense 30
Power Defense 10
 
COMBAT INFORMATION
OCV: 10 DCV: 10
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Bind 1/2 +1 +0 Bind, 40 STR
Block 1/2 +2 +2 Block, Abort
Disarm 1/2 -1 +1 Disarm; 40 STR to Disarm roll
Evade 1/2 -- +5 Dodge, Affects All Attacks, Abort
Lightning Stroke 1/2 +2 +0 Weapon +2 DC Strike
Running Stroke 1/2 +1 +0 Weapon +v/5; FMove
Sacrifice Stroke 1/2 +1 -2 Weapon +4 DC Strike
Slashing Stroke 1/2 -2 +1 Weapon +4 DC Strike
Takeaway 1/2 +0 +0 Grab Weapon, 40 STR to take weapon away
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
20 Enraged: If Friends Are Injured (Uncommon), go 14-, recover 11-
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
15 Hunted: Brotherhood of Evil Mutants 8- (Mo Pow, Harshly Punish)
10 Hunted: Sabertooth 8- (As Pow, Harshly Punish)
25 Psychological Limitation: Protector of Innocents (Very Common, Total)
20 Psychological Limitation: Casual Killer (Very Common, Strong)
15 Psychological Limitation: Vengeful (Common, Strong)
10 Psychological Limitation: Animalistic Emotions (Common, Moderate)
10 Reputation: Killer, 8- (Extreme)
10 Rivalry: Professional (Sabertooth; Rival is As Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry)
15 Social Limitation: Secret ID (Frequently, Major)
180 Total Disadvantages Cost

Character Name: Wolverine
Alternate Identities: James Howlett a.k.a Logan
Player Name: NPC
SKILLS
Cost  Name
3 Acrobatics 15-
3 Breakfall 15-
3 Climbing 15-
3 Combat Driving 15-
3 Combat Piloting 15-
3 Concealment 13-
10 Defense Maneuver I-IV
4 Gambling (Card Games, Dice Games) 13-
3 Interrogation 16-
0 Language: English (idiomatic)
4 Language: French (idiomatic)
4 Language: Japanese (idiomatic)
3 Mechanics 13-
3 Paramedics 13-
3 Scholar
1
1) KS: Esponage World 11-
2
2) KS: Kenjutsu 13-
1
3) KS: Local Underworld 11-
1
4) KS: Mercenary World 11-
7
5) KS: Scents 18-
3 Shadowing 13-
3 Stealth 15-
3 Streetwise 16-
12 Survival (Arctic/Subarctic, Temperate/Subtropical, Tropical, Desert, Mountain, Urban) 13-
3 Tactics 13-
3 Teamwork 15-
5 TF: Common Motorized Ground Vehicles, Combat Aircraft, Helicopters, Large Planes, Small Planes, Two-Wheeled Motorized Ground Vehicles
3 Tracking 13-
3 Traveler
1
1) AK: Canada 11-
1
2) AK: Madripore 11-
1
3) AK: Muir Island 11-
1
4) CK: New York City 11-
6 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Small Arms
112 Total Skills Cost
TALENTS
Cost  Name
9 Ambidexterity (no Off Hand penalty)
3 Bump Of Direction
22 Combat Sense (Discriminatory, Sense) 13-
32 Danger Sense (immediate vicinity, any danger, Function as a Sense) 13-
3 Lightsleep
10 Resistance (10 points)
79 Total Talents Cost
 
POWERS
Cost  Power END
112 Claws: Killing Attack - Hand-To-Hand 3d6 (4d6 w/STR), Reduced Endurance (0 END; +1/2), Armor Piercing (x2; +1) 0
40 Animal Empathy: Mind Control 8d6 (Animal class of minds), Reduced Endurance (0 END; +1/2); Only Against Mammalian Carnivores (-1/2) 0
36 Regeneration: Healing 5d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2) 0
20 Claw Block: Missile Deflection (Any Ranged Attack) 0
18 Keen Senses: +6 PER with all Sense Groups 0
13 Strong Willed: Mental Defense (30 points total); Only Works Against Mind Control (-1/2) 0
13 Sharp Ears: Ultrasonic Perception (Hearing Group), Targeting 0
10 Immune to Diseases: Life Support (Immunity All terrestrial diseases and biowarfare agents) 0
10 Rapid Healing: Damage Resistance (10 PD/10 ED) 0
Keen Nose
10
1) Targeting with Normal Smell
0
5
2) Tracking with Normal Smell
0
5
3) Discriminatory with Normal Smell
0
5
4) Analyze with Normal Smell
0
5
5) +5 PER with Normal Smell
0
8 Sturdy Body: Lack Of Weakness (-8) for Normal Defense 0
5 To Tough To Die: Life Support (Longevity Immortal) 0
5 Strong Willed: +5 Mental Defense (30 points total) 0
5 Sturdy Body: Power Defense (10 points); Only Against Poisons and Toxins (-1) 0
5 Nightvision 0
3 Extended Lifespan: Life Support (Longevity 800 Years) 0
333 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Kenjutsu
4
1) Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 40 STR
4
2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 40 STR to Disarm roll
4
4) Evade: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
5) Lightning Stroke: 1/2 Phase, +2 OCV, +0 DCV, Weapon +2 DC Strike
5
6) Running Stroke: 1/2 Phase, +1 OCV, +0 DCV, Weapon +v/5; FMove
5
7) Sacrifice Stroke: 1/2 Phase, +1 OCV, -2 DCV, Weapon +4 DC Strike
5
8) Slashing Stroke: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike
5
9) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 40 STR to take weapon away
0
10) Weapon Element: Blades
1
11) Weapon Element: Empty Hand (Bind, Block, Disarm, Evade, Takeaway maneuvers only)
1
12) Weapon Element: Claws
42 Total Martial Arts Cost

Character Name: Wolverine
Alternate Identities: James Howlett a.k.a Logan
Player Name: NPC
APPEARANCE
Hair Color: Black
Eye Color: Brown
Height: 5' 3"
Weight: 200 lbs without the Adamantium skeleton, 300 lbs with the Adamantium skeleton
Description:
BACKGROUND
James Howlett, the mutant now known as Wolverine, was born into privilege in Alberta, Canada, during the late 19th century, the second son of John and Elizabeth Howlett. Young James' mother was distant and remote due to the untimely death of her first son. Growing up, the sickly James was close friends with the red-headed Rose, his companion and tutor, and "Dog," the son of the Howlett’s cruel groundskeeper Thomas Logan.

Dog’s growing obsession with Rose finally prompted him to attack her -- forcing James’ father to fire Thomas, and evict him and Dog from their home on the Howlett estate. The groundskeeper and his son stole into the mansion the next night and attempted to convince Mrs. Howlett to leave with them. Apparently, Thomas and Elizabeth Howlett had been engaged in an ongoing affair. When John Howlett interrupted their discussion, Thomas shot and killed his former employer. At the shock of seeing his father murdered, James manifested his latent mutant abilities, and bone claws jutted from the back of each hand. The beast within the boy unleashed at last, James attacked and killed Thomas, and slashed Dog’s face. Completely unhinged by the violence, Elizabeth took her own life.

James suffered a severe breakdown; his mutant abilities "healed" his mind as well as his body, blocking all memories of his last months at the Howlett estate. Because Rose and James were blamed for the deaths at the mansion, she spirited him away to a British Columbia mining colony. Rose gave James the name "Logan," so that his real identity would remain unknown.

The frail "Logan" grew into a strapping young man at the mine and became known for his strength and ferocity. He spent a great deal of time among the wolves in the nearby wilderness, discovering he had more in common with the wild beasts than his fellow man. Bullied incessantly, Logan acquired the nickname "Wolverine" thanks to his tenacity and refusal to back down from a challenge.

Logan’s happiness at the camp came to an end when Dog tracked him down. Finally remembering the night of his father’s death, Logan fought Dog savagely. During the struggle, Logan accidentally impaled Rose on his claws, killing her. Wracked by grief over the death of the woman he truly loved, he fled into the woods. Logan was not seen again for many years, but the legend of the man called Wolverine had begun.

The rest of Logan’s life is shrouded in mystery, peppered with half-truths and anecdotal reports of unconfirmed sightings. His healing factor seems to act against the effects of aging -- which would explain why, as a man of more than 120 years, he appears to be in his mid-30s.

In the latter half of the 20th century, the Canadian government subjected Logan to a bizarre battery of experiments intended to forge the ultimate killing machine. Weapon X scientists grafted the indestructible metal adamantium to Logan's skeleton and bone claws, and introduced memory implants that shaped his past to suit their ends. Combined with the earlier effects of his healing factor, these false memories have made it impossible for Logan to discern fact from fiction when recalling his former life. He now knows little of his past, save that it was fraught with pain and loss.

Wolverine was working as an operative for the Canadian government when he accepted Professor X’s offer to join the X-Men. Logan chose to stay on partly due to his belief in Xavier’s vision for the co-existence of humans and mutants, and partly because of his attraction to Jean Grey. During his time with the X-Men, Logan has worked to regain his lost memories, but virtually every answer leads him to even more new questions.

Although he would rarely admit it, Logan remains with the X-Men because he feels the team is the closest thing he has to a family in the world. Serving with the X-Men has given Logan what he had been missing for so long: a cause worth fighting for. Still somewhat uncontrollable and unpredictable in battle, and prone to an occasional berserker rage, Wolverine has proven to be a tremendous asset to the team; he continues to make his home in Xavier’s mansion. Beneath his brutish exterior, Wolverine will always be the scared, insecure boy who lashed out at the world all those years ago, doomed never to make peace with his troubled past.
POWERS/TACTICS
Wolverine is a mutant with a number of enhancements to his physiology. Wolverine possesses heightened senses, making him capable of seeing things at a maximum distance greater than that of a normal human. His hearing is enhanced in a similar manner, and he is able to recognize people and objects by scent, even if that person or object is hidden. Logan can use these enhanced senses to track anyone, with an impressive degree of success.

He possesses retractable bone claws that are housed in his forearms, they are part of his skeleton system. At will Wolverine can release these claws through his skin between the knuckles on each hand. The skin between the knuckles tears and bleeds, but bleeding is quickly halted by his healing factor. The claws are naturally sharp and tougher than that of normal human bone structure. This allows Wolverine to be able to cut through most types of flesh and natural materials. (Note: While Wolverine possessed his adamantium skeleton, his claws were able to cut through almost any material without any fear of damage to the claws.)

Lastly, Wolverine possesses an accelerated healing factor based on his physiology. While most normal humans heal injuries over a long period of time, Wolverine's healing factor speeds up that natural process. Wolverine's natural healing has been advanced to the point where he can heal extensive injuries (such as broken limbs) in a matter of hours to days. This factor gives him a higher resistance to poisons and toxins, and he can recover from almost any injury. The more extensive the injury, the longer the healing time will be.

Due to his extensive training as a CIA operative, a Samurai, and as a member of the Weapon X program, Wolverine is a master of multiple forms of martial arts, weapons, and vehicles. He is also a trained expert in computers, explosives, and assassination techniques.

Wolverine is not immortal, however. If the injuries are extensive enough, especially if they result in the loss of vital organs, large amounts of blood, and/or loss of physical form (such as having flesh burned away by fire or acid), Logan can die.

Wolverine, again due to his healing factor, has an enhanced resistance to disease, as well as an extended life span. Despite Wolverine's chronological age, he is still as healthy and physically fit as a man in his prime
PERSONALITY/MOTIVATION
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