Meltdown
Character Name: Meltdown
Alternate Identities: Tabitha Smith; Boom Boom; Boomer
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
18 DEX 10 24 18 13- OCV 6 DCV 6
23 CON 10 26 23 14-
13 BODY 10 6 13 12-
11 INT 10 1 11 11- PER Roll 11-
11 EGO 10 2 11 11- ECV: 4
10 PRE 10 0 10 11- PRE Attack: 2d6
20 COM 10 5 20 13-
6 PD 2 4 6/12 6/12 PD (0/6 rPD)
10 ED 5 5 10/21 10/21 ED (0/11 rED)
4 SPD 2.8 12 4 Phases: 3, 6, 9, 12
8 REC 7 2 8
46 END 46 0 46
40 STUN 30 10 40
9" Running 6 6 9"
2" Swimming 2 0 2"
2" Leaping 2 0 2" 103 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Guess I just needed to blow something up. I feel better now."
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 140
Total Points: 286
MOVEMENT
Type Total
Run (6) 9"
Swim (2) 2"
H. Leap (2") 2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 6/12
Res. Phys. Defense 0/6
Energy Defense 10/21
Res. Energy Defense 0/11
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 6 DCV: 6
 
Combat Skill Levels: +3 with Time Bombs
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15 Hunted: Brotherhood of Evil Mutants 8- (Mo Pow, Harshly Punish)
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
20 Hunted: US Government 8- (Mo Pow, NCI, Capture)
20 Psychological Limitation: Code Against Killing (Common, Total)
15 Psychological Limitation: Easy-going (Common, Strong)
5 Psychological Limitation: Likes to Taunt Her Opponents in Combat (Uncommon, Moderate)
10 Psychological Limitation: Prankster (Common, Moderate)
10 Psychological Limitation: Unsure of herself in combat (Common, Moderate)
15 Social Limitation: Secret ID (Frequently, Major)
140 Total Disadvantages Cost

Character Name: Meltdown
Alternate Identities: Tabitha Smith; Boom Boom; Boomer
Player Name: NPC
SKILLS
Cost  Name
3 Acrobatics 13-
0 Acting 8-
2 AK: Hell's Kitchen 11-
2 AK: Westchester County 11-
5 Breakfall 14-
2 CK: New York City 11-
3 Climbing 13-
3 Combat Piloting 13-
2 Computer Programming (Personal Computers) 11-
3 Concealment 11-
0 Conversation 8-
0 Deduction 8-
2 KS: Video Games 11-
0 Language: English (Idiomatic)
3 Paramedics 11-
0 Persuasion 8-
0 PS: Student 11-
3 Shadowing 11-
3 Sleight Of Hand 13-
3 Stealth 13-
3 Streetwise 11-
3 Teamwork 13-
0 TF: Skating (iceskating or rollerskating)
1 WF: Thrown Knives, Axes, and Darts
3 +3 with Time Bombs
49 Total Skills Cost
 
POWERS
Cost  Power END
108 Time Bombs: Energy Blast 12d6, Time Delay (+1/4), Reduced Endurance (1/2 END; +1/4), Variable Advantage (+1/2 Advantages; Explosion or One Hex Area or Autofire; +3/4); Range Based On Strength (-1/4) 6
20 Padded Costume: Armor (6 PD/11 ED); IIF (-1/4) 0
4 X-Men Comm Headset: Radio Perception/Transmission (Radio Group); OAF (-1), Conditional Power Power Does Not Work In Water (-1/4) 0
2 Sunglasses: Sight Group Flash Defense (5 points); OAF (-1) 0
134 Total Powers Cost

Character Name: Meltdown
Alternate Identities: Tabitha Smith; Boom Boom; Boomer
Player Name: NPC
APPEARANCE
Hair Color: Blonde
Eye Color: Blue
Height: 5' 5"
Weight: 120 lbs
Description:
BACKGROUND
A thirteen year old girl named Tabitha Smith, nicknamed "Boom Boom," had not gotten along with her parents for most of her life. Tabitha's superhuman power to create balls of explosive concussive energy, which she calls her "time bombs," emerged when she was thirteen, and when her parents discovered them, they were appalled. Resentful towards her father, Boom Boom put a small explosive ball of energy in his lasagna. In retaliation, her father beat her severely. Apparently, Boom Boom's father also beat her on other occasions after he discovered her mutant powers. Somehow learning there was a school for mutants in New York's Westchester County (which was, in fact, Professor Xavier's School for Gifted Youngsters, headquarters for the X-Men and the New Mutants), Boom Boom started journeying there by train. She decided to give herself the alias "Time Bomb." Near Washington, D.C. the train was wrecked on a whim by the cosmic entity calling itself the Beyonder. Thinking he was a mutant, Boom Boom accompanied him. The Beyonder abandoned her but returned and took her to Xavier's school. There the X-Men and New Mutants attacked the Beyonder, who escaped. Boom Boom, frightened and bewildered by witnessing the attack, left, but was later found by the Beyonder, who brought her to a distant planet that he called "World Complex Headquarters" of the alien Celestials. There, threatening to destroy the universe, the Beyonder fought and seemingly defeated a number of Celestials. (However, that planet was not truly the Celestials' headquarters, and the Celestials allowed the Beyonder to "defeat" them, presumably in order to observe him in action.) Terrified, Boom Boom demanded that the Beyonder transport her back to Earth and leave her, and the Beyonder complied. Back on Earth, Boom Boom alerted the Avengers about the Beyonder. Summoning the Beyonder, Boom Boom thereby led him into an ambush by the Avengers and other costumed champions. The Beyonder, who had regarded Boom Boom as his only friend, allowed the Avengers to defeat him, but then left. Boom Boom left during the battle. She eventually encountered the mutant criminal known as the Vanisher, who made her a member of his gang of thieves, the Fallen Angels, and taught her how to steal. Believing that the Vanisher was treating her badly, Boom Boom alerted X-Factor, whom she believed to be a group of mutant hunters, about him. But when two members of X-Factor arrived, who were actually the Beast and Iceman, Boom Boom changed her mind about turning in the Vanisher and used her "time bomb" power on the Iceman as a prank. The Beast and Iceman pursued her and caught up to her in their costumed identities. She agreed to leave the Vanisher's gang and live at X-Factor headquarters instead. Later, after Boom Boom set off another of her "time bombs" in the X-Factor laboratory as a prank, the Iceman pursued her through the headquarters. Another member of the Vanisher's gang, Ariel, used her powers to enable Boom Boom to escape X-Factor headquarters. Thereafter, Boom Boom stayed for a time with the Fallen Angels. After an adventure on another planet with the Fallen Angels, Boom Boom returned to X-Factor headquarters only to be captured by the anti-mutant organization called the Right. Boom Boom and other mutants associated with X-Factor regained their freedom, however, and she and her fellow X-Factor trainees went into action as the team called the X-Terminators. Still later, Boom Boom joined the New Mutants. As a member of the New Mutants, Boom Boom became enamored with Samuel Guthrie. She served as a member of the team until they formed the new mutant team, X-Force. Early on, Boom Boom decided to change not just her costume but also her name. For a short time she called herself Boomer. She recently went though a deeper and more drastic change in looks and personality and changed her code name to "Meltdown." She is no longer afraid to use her time bombs in nearly lethal ways. Currently, Meltdown is a member of X-Force.
POWERS/TACTICS
Meltdown can create balls of energy of an unknown kind, which she calls her "time bombs." These "bombs" explode with concussive force. She can produce marble-sized "bombs" which have little concussive impact and which she uses for playing pranks. She has produced "time bombs" ranging up to the size of beach balls, which, when they explode, can smash tree trunks and even metal objects. To at least some extent Meltdown can control the amount of time between the creation of one of her "bombs" and the time it detonates. She can also mentally muffle the sound of the detonation to a limited extent. The limits on her power to create and control her "time bombs" are as yet unknown.
PERSONALITY/MOTIVATION
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