Sunspot
Character Name: Sunspot
Alternate Identities: Roberto DaCosta
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
25 STR 10 15 25/75 14- / 24- HTH Damage 5d6/15d6 END [2/7]
15 DEX 10 15 15 12- OCV 5 DCV 5
28 CON 10 36 28 15-
16 BODY 10 12 16 12-
13 INT 10 3 13 12- PER Roll 12-
16 EGO 10 12 16 12- ECV: 5
15 PRE 10 5 15 12- PRE Attack: 3d6
14 COM 10 2 14 12-
15 PD 5 10 15/40 15/40 PD (0/25 rPD)
10 ED 6 4 10/35 10/35 ED (0/25 rED)
4 SPD 2.5 15 4 Phases: 3, 6, 9, 12
19 REC 11 16 19
56 END 56 0 56
73 STUN 43 30 73
6" Running 6 0 6"
2" Swimming 2 0 2"
5" Leaping 5 0 5"/15" 175 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 80
Spent: 80
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 430
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (5") 5"/15"
V. Leap (3") 2 1/2"/7 1/2"
DEFENSES
Type Amount
Physical Defense 15/40
Res. Phys. Defense 0/25
Energy Defense 10/35
Res. Energy Defense 0/25
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 5 DCV: 5
 
Combat Skill Levels: +3 with All Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
10 Enraged: In Combat (Common), go 8-, recover 14-
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
15 Hunted: The Brotherhood of Evil Mutants 8- (Mo Pow, Harshly Punish)
20 Hunted: The U.S. Government 8- (Mo Pow, NCI, Capture)
10 Psychological Limitation: Arrogant (Common, Moderate)
20 Psychological Limitation: Code Against Killing (Common, Total)
15 Psychological Limitation: Hot-Headed (Common, Strong)
15 Psychological Limitation: Overconfident (Common, Strong)
15 Social Limitation: Secret ID (Frequently, Major)
150 Total Disadvantages Cost

Character Name: Sunspot
Alternate Identities: Roberto DaCosta
Player Name: NPC
SKILLS
Cost  Name
3 Acrobatics 12-
0 Acting 8-
0 AK: Brazil 8-
3 Breakfall 12-
3 Bureaucratics 12-
0 Climbing 8-
3 Combat Piloting 12-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
3 KS: Business Administration 12-
3 KS: Soccer 12-
0 Language: Portuguese (Idiomatic)
5 Language: English (Idiomatic)
0 Paramedics 8-
0 Persuasion 8-
0 PS: Businessman 11-
0 Shadowing 8-
0 Stealth 8-
3 Teamwork 12-
1 TF: Large Planes, Small Motorized Ground Vehicles, Small Planes
24 +3 with All Combat
51 Total Skills Cost
PERKS
Cost  Name
10 Money: Wealthy
10 Total Perks Cost
 
POWERS
Cost  Power END
25 Solar Powers: Elemental Control, 50-point powers
17
1) Solar Charge: +50 STR; No Figured Characteristics (-1/2)
5
45
2) Solar Blast: Energy Blast 14d6
7
25
3) Solar Flight: Flight 25"
5
25
4) Solar Powered Shield: Force Field (25 PD/25 ED)
5
32 Solar Storage: Endurance Reserve (200 END, 15 REC); REC: Only In Sunlight (-1/4) 0
25 Energy Absorption: Absorption 10d6 (energy, Endurance Reserve); Solar/Light-based Attacks Only (-1) 0
194 Total Powers Cost

Character Name: Sunspot
Alternate Identities: Roberto DaCosta
Player Name: NPC
APPEARANCE
Hair Color: Black
Eye Color: Brown
Height: 5' 8"
Weight: 170 lbs
Description:
BACKGROUND
Roberto Da Costa is the son of a deceased Brazilian millionaire and his American wife Nina, an archaeologist. Roberto first manifested his superhuman mutant powers when, at the age of fourteen, he was playing in a championship soccer match for his school team in Rio de Janiero. Motivated by racial hatred, a boy named Keller and another member of the opposing team knocked Da Costa to the ground. The hot-tempered Da Costa retaliated by tackling Keller, who began brutally beating him. It was then that, without being aware of what was happening to him, Da Costa first became able to use his superhuman strength, his body and clothing temporarily turning black in the process. Da Costa used his newfound strength to hurl Keller from him. Bewildered, Da Costa sought help, but both the other players and most of the spectators panicked and fled. However, his girlfriend, Juliana Sandoval, who had been watching the game along with Emmanuel Da Costa, stood by Roberto in his time of need.

Roberto's powers came to the attention of Donald Pierce, the renegade White Bishop of the Inner Circle of the Hellfire Club, who sought to murder any superhuman mutants he found. Pierce's mercenaries failed to abduct Roberto, but then they kidnapped Juliana. The mutant telepath Professor Charles Xavier had learned of Pierce's plan to kill Roberto and sent his colleague Moira MacTaggert and the young superhuman mutants Karma and Mirage to help Da Costa. Roberto agreed to meet with Pierce's men in order to obtain Sandoval's release, but the mercenaries refused to free her and intended to keep Da Costa prisoner as well. One of the mercenaries was apparently about to shoot Da Costa when he again became superhumanly strong and fought them, but the young mutant exhausted his power too soon, and a mercenary was about to kill him when Karma and Mirage intervened. Karm a took control of the mind of the mercenary, and Mirage used her powers to terrify the others. But Da Costa, regaining his superhuman strength, knocked Karma unconscious, thinking her one of his assailants, thus breaking her hold on the mercenary. That mercenary fired at Da Costa, who had returned to normalcy again, but Sandoval leapt in front of Da Costa, taking the fatal bullet herself. Mirage defeated Sandoval's killer. Anguished with guilt that Sandoval had died because he was a mutant and thus had become the target of these killers, Da Costa vowed to take vengeance on Pierce. He joined Karma, Xavier, and another young mutant named Wolfsbane, in tracking down Pierce and battling him and his men. Xavier succeeded in defeating Pierce.

Da Costa decided to stay with Xavier and receive training in the use of his superhuman powers as a member of the New Mutants. (Ironically, his father Emmanuel later became a member of the Inner Circle of the Hellfire Club.)

At present Sunspot is a member of X-Force, the team that was originally largely composed of former members of the New Mutants.
POWERS/TACTICS
Ability to absorb solar energy and convert it for use as physical strength. His physical resistance to impact also increases somewhat when he employs superhuman strength. For unknown reasons small black spots appear in the air around Sunspot when he utilizes superhuman strength. Although Sunspot can absorb energy from stars and reflected solar energy from the moon, the amounts that reach him on Earth are too minuscule to add significantly to his power. Recently Sunspot developed the abilities to fly and project concussive energy blasts from his hands.

Special limitations: When not in direct sunlight, Sunspot can exhaust his superhuman strength by using up the stores of energy within his body.
PERSONALITY/MOTIVATION
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