Character Name: Longshot
Alternate Identities: Unknown
Player Name: NPC
Val Char Base Points Total Roll Notes
23 STR 10 13 23 14- HTH Damage 4 1/2d6 END [2]
30 DEX 10 60 30 15- OCV 10 DCV 10
23 CON 10 26 23 14-
13 BODY 10 6 13 12-
13 INT 10 3 13 12- PER Roll 15-
20 EGO 10 20 20 13- ECV: 7
20 PRE 10 10 20 13- PRE Attack: 4d6
20 COM 10 5 20 13-
15 PD 5 10 15 15 PD (0 rPD)
15 ED 5 10 15 15 ED (0 rED)
6 SPD 4.0 20 6 Phases: 2, 4, 6, 8, 10, 12
15 REC 10 10 15
50 END 46 2 50
90 STUN 37 53 90
6" Running 6 0 6"
2" Swimming 2 0 2"
15" Leaping 5 11 15 1/2" 259 Total Characteristics Points
Total earned: 362
Spent: 362
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 712
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (5") 15 1/2"
V. Leap (2") 7 1/2"
Type Amount
Physical Defense 15
Res. Phys. Defense 0
Energy Defense 15
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
OCV: 10 DCV: 10
Combat Skill Levels: +3 with Aikido , +3 with Thrown Weapons , +8 with DCV
Maneuver Phase OCV DCV Effect
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Escape 1/2 +0 +0 38 STR vs. Grabs
Extend Ki 1/2 +0 +0 38 STR to resist Shove; Block, Abort
Hold 1/2 -1 -1 Grab Two Limbs, 33 STR for holding on
Joint Break 1/2 -1 -2 Grab One Limb; HKA 1d6 +1 , Disable
Joint Lock/Throw 1/2 +1 +0 Grab One Limb; 1d6 NND ; Target Falls
Redirect 1/2 +1 +3 Block, Abort
Strike 1/2 +1 +3 4 1/2d6 Strike
Takedown 1/2 +1 +1 4 1/2d6 Strike; Target Falls
Throw 1/2 +0 +1 4 1/2d6 +v/5, Target Falls
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15 Distinctive Features: Only Three Fingers And One Thumb On Each Hand (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
15 Hunted: Mojo 8- (Mo Pow, Harshly Punish)
15 Hunted: Spiral 11- (As Pow, Harshly Punish)
10 Physical Limitation: Lighter Than Normal: +2" Knockback (Frequently, Slightly Impairing)
15 Psychological Limitation: Dedicated To Bringing Down Mojo (Uncommon, Total)
15 Psychological Limitation: Flamboyant (Common, Strong)
20 Psychological Limitation: In Love With Dazzler (Common, Total)
15 Social Limitation: Public ID (Frequently, Major)
150 Total Disadvantages Cost

Character Name: Longshot
Alternate Identities: Unknown
Player Name: NPC
Cost  Name
2 AK: Mojo World 11-
5 Accurate Sprayfire
3 Acrobatics 15-
3 Acting 13-
3 Breakfall 15-
3 Climbing 15-
8 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Mainframes and Supercomputers) 12-
3 Concealment 12-
5 Concentrated Sprayfire
3 Conversation 13-
3 Deduction 12-
10 Defense Maneuver I-IV
3 Fast Draw 15-
3 KS: Aikido 12-
4 Language: English (completely fluent)
0 Language: Mojolingo (Idiomatic)
0 PS: Mojo Star 11-
3 Paramedics 12-
3 Persuasion 13-
5 Rapid Autofire
3 Shadowing 12-
5 Skipover Sprayfire
3 Stealth 15-
0 TF: Small Motorized Ground Vehicles
3 Tactics 12-
2 WF: Off Hand, Thrown Knives, Axes, and Darts
15 +3 with all DEX skills
9 +3 with Aikido
9 +3 with Thrown Weapons
5 Penalty Skill Levels: +3 vs. Range Modifier with Cleavers
126 Total Skills Cost
Cost  Name
9 Ambidexterity (no Off Hand penalty)
30 Combat Luck (15 PD/15 ED)
22 Combat Sense (Discriminatory, Sense) 12-
3 Environmental Movement (no penalties on any balancing roll)
64 Total Talents Cost
Cost  Power END
65 Killing Attack - Ranged 3d6, Autofire (3 shots; +1/4), Armor Piercing (+1/2), Penetrating (+1/2), 64 Recoverable Charges (+1); OAF (-1), Range Based On Strength (-1/4) [64 rc]
40 Missed Me!: +8 with DCV
40 Hit The Longshot: Luck 8d6 0
35 Lucky Shot: Find Weakness 16- with with Cleaver 0
22 Psychometry: Precognitive, Retrocognitive Clairsentience (Mental Group), Discriminatory; OAF (Handled Ojbect; -1), Precognition/Retrocognition Only (-1) 6
9 Jetpack: Flight 10"; Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -3/4), OIF (-1/2) 2
9 Keen Senses: +3 PER with all Sense Groups 0
220 Total Powers Cost
Cost  Maneuver
1) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
2) Escape: 1/2 Phase, +0 OCV, +0 DCV, 38 STR vs. Grabs
3) Extend Ki: 1/2 Phase, +0 OCV, +0 DCV, 38 STR to resist Shove; Block, Abort
4) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 33 STR for holding on
5) Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 1d6 +1 , Disable
6) Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 1d6 NND ; Target Falls
7) Redirect: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
8) Strike: 1/2 Phase, +1 OCV, +3 DCV, 4 1/2d6 Strike
9) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 4 1/2d6 Strike; Target Falls
10) Throw: 1/2 Phase, +0 OCV, +1 DCV, 4 1/2d6 +v/5, Target Falls
11) Weapon Element: Blades
12) Weapon Element: Staffs
13) Weapon Element: Polearms
43 Total Martial Arts Cost

Character Name: Longshot
Alternate Identities: Unknown
Player Name: NPC
Hair Color: Blonde
Eye Color: Blue
Height: 6' 2"
Weight: 80 lbs
On a world in another dimension a race of sentient semi-humanoid beings lacking spines evolved. The race's inability to stand upright prevented their civilization from advancing beyond a relatively primitive level. Finally, the scientist Arize designed an artificial exoskeletal frame that would enable a member of his race to stand erect. Most of the race began using these exoskeletons, and under Arize's guidance, their civilization rapidly advanced.

However, some of Arize's race refused to use the exoskeletons, and for unknown reasons, these so-called Spineless Ones somehow became the race's rulers. The Spineless Ones demanded to have a race of slaves, which Arize created for them through genetic engineering. The Spineless Ones' mythic images of devils had humanoid form, and Arize, apparently with ironic intent, designed his genetic creations to resemble them. Moreover, Arize had no intention of allowing his sentient creations to be oppressed, and secretly designed their genetic codes so that, despite the Spineless Ones' wishes, the humanoids would be intelligent and have a strong sense of individual self. Hence, a rebellion of the slaves would be inevitable. Furthermore, Arize designed some of these slaves, including the one who would be known as Longshot and his ally Quark, to have special superhuman powers. Later, the Spineless Ones demanded that Arize create immensely powerful weaponry for them, and when he refused, they cast him out, and he began a life as a hermit.

Longshot first achieved consciousness as an adult, having been grown in machines to become a warrior slave for one of the Spineless Ones, Mojo. Longshot's first words were to tell Mojo, his owner, "No one owns me." Mojo put Longshot to work as a performer of dangerous stunts in the movies he produced. Eventually, Longshot sought out Arize, who told him his origin, explained to him that he was indeed a living being with a right to freedom, and urged him to help bring about a rebellion of the slaves against the Spineless Ones.

Longshot became a legendary heroic rebel leader on his home world, but was finally captured by the Spineless Ones who artificially induced amnesia in him so he would become a submissive slave. Instead, the amnesiac Longshot fled, with rebel hunters hot on his trail, he found an interdimensional portal and escaped through it, to Earth. There he was dubbed "Longshot" because he continually acted against heavy odds in his exploits. Longshot had many adventures on Earth, including battles against rebel hunters from his own world such as Spiral and Gog and Magog. He was befriended by the movie stuntwoman Richochet Rita.

Mojo ultimately came to Earth, determined to prevent Longshot from returning to their home world and telling the humanoid slaves how Earth was ruled by human beings like themselves; Mojo feared that this news would inspire further rebellions. Once coming to Earth, Mojo began planning to enslave its population. Meanwhile, Longshot began regaining his memories, enough to recall, his true origin. Aided by Ricochet Rita, Quark, and the sorcerer Doctor Strange, Longshot defeated Mojo, forcing him into an interdimensional portal. Spiral followed Mojo, and Longshot, Ricochet Rita, and Quark also entered the portal in order to follow Mojo back to his home world. Longshot intends to kill Mojo there and then to lead his thousands of fellow humanoids from his home world to Earth where they can be free. Whether Longshot will succeed in his quest remains to be seen.

Mojo, however had other plans, and teleported him to Earth, at a time before he recovered all of his memories.

The mutant heroes known as the X-Men found the amnesiac Longshot, and he participated with them in many adventures while trying regain all of his memories. During his time with the X-Men, Longshot met and developed a romantic relationship with fellow X-Man, Dazzler. Eventually, however, he decided to leave Dazzler and the team in order to regain his lost memories.

After some time, Longshot, his memories recovered, gathered together Dazzler (who was no longer a member of the X-Men at the time) and other X-Men to return to the "Mojoverse" and overthrow Mojo once and for all. Ultimately successful, Longshot and Dazzler agreed to remain in the now-peaceful world.

Unfortunately, Mojo soon returned as ruler of the realm, and Longshot once again became a rebel leader, with Dazzler by his side. Dazzler needed to elicit the aid of the X-Men in freeing Longshot at one point, and the X-Man Phoenix (then, Jean Grey) sensed with her telepathic powers that Dazzler was pregnant with Longshot's child. (However, recent reports suggest that she is no longer pregnant, the fate of the child remaining unknown.) Longshot was freed and continues his leadership of the Mojoverse's rebel forces.
Longshot was genetically engineered to have certain superhuman abilities. One of these is his ability to affect probability fields through psionic means in order to give himself "good luck" in his activities. This power operates even when Longshot does not consciously will it to do so. However, by creating "good luck" for himself, Longshot creates an equal and opposite effect elsewhere, thus creating "bad luck." This "bad luck" could affect someone else, or could conceivably even affect Longshot himself at some point.

Longshot can telepathically "read" the recent memories of a person by making physical contact with him or her. Moreover, Longshot can read "psychic imprints" that people leave on objects that they have handled. The stronger the person's emotion while handling the object, the stronger the psychic imprint he or she leaves on it. In reading the psychic imprint on an object. Longshot can learn the thoughts that the person who previously handled the object had while handling it. Strangely enough, if a person will handle the object in the future, Longshot can, in the present, read the thoughts that that person will have when handling it in that future time.

Longshot has hollow, bird-like bones, but musculature like an Earthman's. Hence, he is capable of superhuman agility.

Longshot's left eye glows with a bright light whenever he employs one of his superhuman powers.

Weapons: Longshot carries a number of cleaver-like blades, which he can hurl with great accuracy.

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