Beast
Character Name: Beast
Alternate Identities: Henry "Hank" McCoy
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
55 STR 10 45 55 20- HTH Damage 11d6 END [5]
33 DEX 10 69 33 16- OCV 11 DCV 11
23 CON 10 26 23 14-
13 BODY 10 6 13 12-
33 INT 10 23 33 16- PER Roll 18-
18 EGO 10 16 18 13- ECV: 6
15 PRE 10 5 15 12- PRE Attack: 3d6
12 COM 10 1 12 11-
27 PD 11 16 27 27 PD (10 rPD)
15 ED 5 10 15 15 ED (10 rED)
6 SPD 4.3 17 6 Phases: 2, 4, 6, 8, 10, 12
20 REC 16 8 20
60 END 46 7 60
130 STUN 53 77 130
6" Running 6 0 26"
2" Swimming 2 0 2"
11" Leaping 11 0 21" 326 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Oh my stars and garters!"
EXPERIENCE POINTS
Total earned: 352
Spent: 352
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 702
MOVEMENT
Type Total
Run 26"
Swim 2"
H. Leap 21"
V. Leap 10 1/2"
DEFENSES
Type Amount
Physical Defense 27
Res. Phys. Defense 10
Energy Defense 15
Res. Energy Defense 10
Mental Defense 15
Res. Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 11 DCV: 11
 
Combat Skill Levels:
+5 with Acrobatic Martial Arts
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Choke 1/2 -2 +0 Grab One Limb; 2d6 NND
Escape 1/2 +0 +0 70 STR vs. Grabs
Flying Tackle 1/2 +0 -1 11d6 +v/5 Strike; You Fall, Target Falls; FMove
Grappling Throw 1/2 +0 +2 13d6 Strike; Target Falls; Must Follow Grab
Hold 1/2 -1 -1 Grab Two Limbs, 65 STR for holding on
Joint Lock/Throw 1/2 +1 +0 Grab One Limb; 1d6 NND ; Target Falls
Legsweep 1/2 +2 -1 12d6 Strike, Target Falls
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Passing Strike 1/2 +1 +0 11d6 +v/5; FMove
Passing Throw 1/2 +0 +0 11d6 +v/5; Target Falls; FMove
Reversal var -1 -2 70 STR to Escape; Grab Two Limbs
Slam 1/2 +0 +1 11d6 +v/5, Target Falls
Take Down 1/2 +2 +1 11d6 Strike; You Fall, Target Falls
Takedown 1/2 +1 +1 11d6 Strike; Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
15 Distinctive Features: Blue and furry Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses
10 Distinctive Features: Detects as a mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
25 Hunted: Brotherhood of Evil Mutants 8- (Occasionally), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish
15 Hunted: Genocide 8- (Occasionally) (As Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
15 Psychological Limitation: Code vs. killing (Common, Strong)
25 Psychological Limitation: Protector of innocents (Very Common, Total)
10 Psychological Limitation: Verbose (Common, Moderate)
5 Psychological Limitation: Prankster (Uncommon, Moderate)
15 Public Identity: Dr. Henry McCoy: Frequently (11-), Major
15 Reputation: Famous scientist: , Almost Always (14-)
150 Total Disadvantages Cost

Character Name: Beast
Alternate Identities: Henry "Hank" McCoy
Player Name: NPC
SKILLS
Cost  Name
3 Acrobatics 16-
3 Breakfall 16-
3 Climbing 16-
3 Combat Driving 16-
3 Combat Piloting 16-
10 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Mainframes and Supercomputers, Military Computers) 16-
3 Concealment 16-
3 Contortionist 16-
3 Conversation 12-
3 Deduction 16-
3 Electronics 16-
3 Instructor 16-
3 Inventor 16-
3 Linguist
2
1) Language: Arabic (completely fluent)
0
2) Language: English (idiomatic)
1
3) Language: French (completely fluent)
1
4) Language: German (completely fluent)
3
5) Language: Italian (idiomatic)
3
6) Language: Japanese (completely fluent)
2
7) Language: Latin (idiomatic)
2
8) Language: Latverian (completely fluent)
2
9) Language: Russian (completely fluent)
2
10) Language: Spanish (completely fluent)
3 Paramedics 16-
3 Scholar
2
1) KS: Cerebra Design 16-
2
2) KS: Computer Design 16-
2
3) KS: History 16-
2
4) KS: Literature 16-
2
5) KS: Trivia 16-
3 Scientist
2
1) SS: Anatomy 16-
2
2) SS: Atomic Physics 16-
2
3) SS: Biolchemistry 16-
2
4) SS: Biology 16-
2
5) SS: Electrical Engineering 16-
2
6) SS: Genetics 16-
2
7) SS: Mathematics 16-
2
8) SS: Microbiology 16-
2
9) SS: Mutant Genetics 16-
2
10) SS: Mutant Physiology 16-
2
11) SS: Temporal Physics 16-
2
12) SS: Theoretical Physics 16-
3 Security Systems 16-
3 Shadowing 16-
3 Stealth 16-
8 Systems Operation (Communications Systems, Air/Space Traffic Control Systems, Medical Sensors, Metal Detectors, Radar, Sensor Jamming Equipment, Sonar) 16-
3 Tactics 16-
3 Teamwork 16-
8 TF: Combat Aircraft, Helicopters, Large Motorized Ground Vehicles, Large Planes, Small Motorized Ground Vehicles, Small Planes, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles, Wheeled Military Vehicles
15 +5 with Acrobatic Martial Arts
156 Total Skills Cost
TALENTS
Cost  Name
5 Eidetic Memory
5 Total Talents Cost
 
POWERS
Cost  Power END
40 Powerful Legs: Running +20" (26" total)4
30 Razor-sharp Claws and Fangs: Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR)3
21 Contamiant Resistance: Life Support (Immunity Viral Infections; Immunity Bacterial Infections; Immunity Common Cold/Flu; Immunity Rabies; Immunity Fungal Infections; Immunity: All terrestrial poisons and chemical warfare agents)0
15 Tracking with Hearing Group and Normal Smell0
11 Telepathic Resistance: Mental Defense (15 points total)0
10 Powerful Legs: Superleap +10" (21" forward, 10 1/2" upward)1
10 Grasping Fingers and Toes: Clinging (normal STR)0
10 Toughness: Damage Resistance (10 PD/10 ED)0
6 Superhuman Senses: +2 PER with all Sense Groups0
5 Cat-like Night Vision: Nightvision0
3 Detect Electrical Signals 18-/16- (Touch Group)0
2 Temperature Resistance: Life Support (Safe in Intense Cold)0
1 Slowed Aging: Life Support (Longevity 200 Years)0
164 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Acrobatic Martial Arts
4
1) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4
2) Escape: 1/2 Phase, +0 OCV, +0 DCV, 70 STR vs. Grabs
3
3) Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, 11d6 +v/5 Strike; You Fall, Target Falls; FMove
3
4) Grappling Throw: 1/2 Phase, +0 OCV, +2 DCV, 13d6 Strike; Target Falls; Must Follow Grab
3
5) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 65 STR for holding on
4
6) Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 1d6 NND ; Target Falls
3
7) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 12d6 Strike, Target Falls
4
8) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
5
9) Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 11d6 +v/5; FMove
5
10) Passing Throw: 1/2 Phase, +0 OCV, +0 DCV, 11d6 +v/5; Target Falls; FMove
4
11) Reversal: var Phase, -1 OCV, -2 DCV, 70 STR to Escape; Grab Two Limbs
3
12) Slam: 1/2 Phase, +0 OCV, +1 DCV, 11d6 +v/5, Target Falls
3
13) Take Down: 1/2 Phase, +2 OCV, +1 DCV, 11d6 Strike; You Fall, Target Falls
3
14) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 11d6 Strike; Target Falls
51 Total Martial Arts Cost

Character Name: Beast
Alternate Identities: Henry "Hank" McCoy
Player Name: NPC
APPEARANCE
Hair Color: Blue-Black
Eye Color: BLue
Height: 5' 11"
Weight: 355 lbs
Description:
Covered with fur, unusually large hands and feet, pointed ears, fang-like teeth
BACKGROUND
Henry McCoy's father, Norton, worked at a nuclear power plant where he was exposed to massive amounts of radiation during an accident. Norton was unharmed, but the radiation affected his genes, and as a result his son Henry was born a mutant. Unlike most superhuman mutants, Henry showed signs of mutation from birth: unusually large hands and feet.

Thanks to his superhuman agility, strength, and speed, Henry became a star football player as a teenager. His remarkable athletic abilities attracted the notice of both Professor Charles Xavier, who was forming the original X-Men, and a costumed criminal named El Conquistador. The Conquistador captured McCoy's parents in order to force McCoy to aid him in his criminal schemes. However, with the help of Xavier and the X-Men, Henry defeated the Conquistador, and he then joined the X-Men, taking the code name "Beast."

A brilliant student, McCoy completed his doctoral studies under Xavier's tutelage, and finally left the X-Men and Xavier's school to take a position as a genetic researcher with the Brand Corporation. There he developed a serum that acted as a catalyst for activating latent mutations. On drinking the serum McCoy underwent radical physical changes. He grew fur over his entire body, his ears became larger and pointed, and his canine teeth became larger, resembling fangs. The serum also further increased his superhuman agility, endurance, speed, and strength.

Eventually, McCoy left Brand, joined the Avengers, and publicly revealed his dual identity. After years of service with the Avengers (during which he also aided the X-Men against Dark Phoenix), the Beast took it upon himself to reorganize another super-hero group, the Defenders, into a more formal combat organization. His X-Men cohorts Angel and Iceman served in the Defenders along with him, but the team collapsed after a climactic battle in which several other members seemingly perished.

Subsequently, the Beast and his fellow members of the original X-Men formed a new organization, the original X-Factor, which publicly appeared to hunt down allegedly dangerous mutants but secretly taught them how to use their superhuman abilities. Shortly after the formation of X-Factor, the Beast was captured by the geneticist Dr. Carl Maddicks, who performed an experiment that caused the Beast to revert to his original, more human appearance. Some time later, however, the mutagenic powers of the mutant Infectia triggered the Beast's return to his furry, more animalistic appearance.

After Professor Charles Xavier returned to Earth following an extended period in outer space with the Starjammers, the Beast and his fellow X-Factor founders returned to the X-Men. At present the Beast remains an active member of the X-Men as well as serving as a research scientist at the Xavier Institute for Higher Learning.
POWERS/TACTICS
The Beast has the superhuman strength, agility, endurance, speed and dexterity. He is strong enough to lift (press) 2,000 pounds. His legs are powerful enough to enable him to leap 14 feet high in a standing high jump, and 22 feet in a standing broad jump. He is able to crawl up brick walls by wedging his fingers and toes into the smallest cracks and applying a vise-like grip on them. He has enough power to smash through a four-inch thick oaken door with a single blow or tie a three-inch solid steel bar into a knot.

He has the agility of a great ape and the acrobatic prowess of the most accomplished circus aerialist and acrobat. Ha can walk a tightrope or a slack rope as easily as most people can walk on a sidewalk. He can walk on his hands for many hours, or perform a complicated sequence of gymnastic stunts such as flips, rolls, and springs. He can easily match or top any Olympic record at gymnastics apparatus (such as flying rings, climbing ropes, horizontal bars, trampolines). Further, his manual and pedal dexterity is so great that he can write using both hands at once or tie knots in rope with his toes.

The Beast is quite fast, able to run on all four at approximately 40 miles per hour for short sprints. His stamina is approximately triple that of a well-trained athlete in his prime. His physiology is durable enough to permit him to take a three-story fall without a broken bone or stain (providing he lands on his feet).

At the time of his further mutation into his present furry form, his metabolism underwent a period of accelerated change. As a side effect, he was able to metabolize and recover from penetration wound to his body within a matter of hours. Since then, his body's metabolism has stabilized and he no longer has quite such a rapid recovery rate. He is still able to recover from a wound at about twice the normal human rate.
PERSONALITY/MOTIVATION
Henry McCoy wondered why he wasn't one of the "lucky ones." If he had to remain a mutant, why did he have a power that made him look and sometimes feel like a beast? He continued to struggle for the acceptance of others. As a man of arts and letters and the sciences, Beast was very much the Renaissance man, and while his peers in the intellectual community knew this, they still considered him very much a mutant. He even knew what it was like to be jilted by the proverbial Beauty, his recent fear of human emotion had caused him to turn away from longtime lover Trish Tilby, who had finally seemed to find the error in her ways as far as attitude towards his secondary mutation.

Despite his ongoing battle with the demons of loneliness and rejection, he was an inveterate prankster and wit, and besides his brutish exterior, Beast was the most literate and eloquent of the X-Men, possessing a million-dollar vocabulary. Henry was every bit a human being plagued by duality: man/beast; genius/sports star; gentle giant/feral aggressor. Equal parts biochemist and activist, Beast focused on the X-Men's goals of building better relationships between man and mutant. In immersing himself in this campaign, Beast held hope that in the world he and the other X-Men dream of, he'll finally be known more for the genius within than for the creature outside.
CAMPAIGN USE
DESIGN NOTES
Created: Fri, 15 Nov 2019 18:11:21

If you have questions or comments please contact