Psylocke
Character Name: Psylocke
Alternate Identities: Elizabeth 'Betsy' Braddock
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
33 STR 10 23 33 16- HTH Damage 6 1/2d6 END [3]
30 DEX 10 60 30 15- OCV 10 DCV 10
30 CON 10 40 30 15-
15 BODY 10 10 15 12-
18 INT 10 8 18 13- PER Roll 15-
30 EGO 10 40 30 15- ECV: 10
20 PRE 10 10 20 13- PRE Attack: 4d6
22 COM 10 6 22 13-
20 PD 7 13 20 20 PD (10 rPD)
20 ED 6 14 20 20 ED (10 rED)
6 SPD 4.0 20 6 Phases: 2, 4, 6, 8, 10, 12
14 REC 13 2 14
60 END 60 0 60
50 STUN 47 3 50
13" Running 6 14 13"
2" Swimming 2 0 2"
6" Leaping 7 0 6 1/2" 263 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 370
Spent: 370
Unspent: 0
Base Points: 200
Disad Points: 95
Total Points: 665
MOVEMENT
Type Total
Run (6) 13"
Swim (2) 2"
H. Leap (7") 6 1/2"
V. Leap (3") 3"
DEFENSES
Type Amount
Physical Defense 20
Res. Phys. Defense 10
Energy Defense 20
Res. Energy Defense 10
Mental Defense 25
Power Defense 0
 
COMBAT INFORMATION
OCV: 10 DCV: 10
 
Combat Skill Levels: +5 with All Combat , +2 with Ninjutsu
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Atemi Punch 1/2 -1 +1 2d6 NND
Block 1/2 +2 +2 Block, Abort
Breaking Throw 1/2 -2 -2 Grab One Limb; HKA 0 1/2d6 , Disable; Target Falls
Choke Hold 1/2 -2 +0 Grab One Limb; 2d6 NND
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Kick 1/2 -2 +1 10 1/2d6 Strike
Knife Hand 1/2 -2 +0 HKA 1d6 +1
Punch 1/2 +0 +2 8 1/2d6 Strike
Reversal var -1 -2 48 STR to Escape; Grab Two Limbs
Sacrifice Throw 1/2 +2 +1 6 1/2d6 Strike; You Fall, Target Falls
Takeaway 1/2 +0 +0 Grab Weapon, 43 STR to take weapon away
Takedown 1/2 +1 +1 6 1/2d6 Strike; Target Falls
Throw 1/2 +0 +1 6 1/2d6 +v/5, Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
5 Distinctive Features: Purple Haired Asian Beauty (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Hunted: Brotherhood of Evil Mutants 8- (Mo Pow, Harshly Punish)
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
15 Psychological Limitation: Ruthless (Common, Strong)
15 Psychological Limitation: Self-Sacrificing (Common, Strong)
15 Social Limitation: Secret ID (Frequently, Major)
95 Total Disadvantages Cost

Character Name: Psylocke
Alternate Identities: Elizabeth 'Betsy' Braddock
Player Name: NPC
SKILLS
Cost  Name
3 Acrobatics 15-
3 Breakfall 15-
3 Bugging 13-
3 Climbing 15-
4 Computer Programming (Hacking and Computer Security, Personal Computers) 13-
3 Concealment 13-
3 Contortionist 15-
3 Criminology 13-
3 Cryptography 13-
3 Deduction 13-
10 Defense Maneuver I-IV
3 KS: Ninjutsu 13-
0 Language: English (idiomatic)
4 Language: Mandarin (idiomatic)
3 Lockpicking 15-
3 Paramedics 13-
3 Shadowing 13-
3 Stealth 15-
2 Systems Operation (Communications Systems) 13-
3 Teamwork 15-
4 WF: Common Martial Arts Melee Weapons, Common Melee Weapons
40 +5 with All Combat
6 +2 with Ninjutsu
115 Total Skills Cost
TALENTS
Cost  Name
15 Combat Sense 13-
15 Total Talents Cost
 
POWERS
Cost  Power END
4 Ballistic Cloth Costume: Damage Resistance (10 PD/10 ED); Activation Roll 12- (-3/4), OIF (-1/2)0
80 PSionic Powers: Multipower, 80-point reserve, all slots Reduced Endurance (1/2 END; +1/4); all slots Visible (-1/4)
6u
1) Read Minds: Telepathy 16d6
4
6u
2) Mind Seeking: Mind Scan 16d6
4
6u
3) Mind Visions: Mental Illusions 16d6
4
6u
4) Mental Shock: Ego Attack 8d6
4
6u
5) Psi Blade: Killing Attack - Hand-To-Hand 2 1/2d6 (3 1/2d6 w/STR), Based On EGO Combat Value (Mental Defense applies; +1)
4
40 Mind Butterfly: Mind Link , Human class of minds, Any Member Of The Team, Any distance, No LOS Needed, Number of Minds (x32) (50 Active Points); Visible (-1/4)0
28 Butterfly Perception: Clairsentience (Sight Group And Normal Hearing), x16 Range (2400"), Mobile Perception Point (can move up to 6" per Phase) (50 Active Points); Only Through The Senses Of Others (-1/2), Linked (Mind Butterfly; Lesser Instant Power can be used in any Phase in which greater Constant Power is in use; -1/4)5
19 Strong Willed: Mental Defense (25 points total)0
6 Observant: +2 PER with all Sense Groups0
5 Nightvision0
212 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Ninjutsu (Taijutsu)
4
1) Atemi Punch: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
4
2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
5
3) Breaking Throw: 1/2 Phase, -2 OCV, -2 DCV, Grab One Limb; HKA 0 1/2d6 , Disable; Target Falls
4
4) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4
5) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
5
6) Kick: 1/2 Phase, -2 OCV, +1 DCV, 10 1/2d6 Strike
4
7) Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
4
8) Punch: 1/2 Phase, +0 OCV, +2 DCV, 8 1/2d6 Strike
4
9) Reversal: var Phase, -1 OCV, -2 DCV, 48 STR to Escape; Grab Two Limbs
3
10) Sacrifice Throw: 1/2 Phase, +2 OCV, +1 DCV, 6 1/2d6 Strike; You Fall, Target Falls
5
11) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 43 STR to take weapon away
3
12) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 6 1/2d6 Strike; Target Falls
3
13) Throw: 1/2 Phase, +0 OCV, +1 DCV, 6 1/2d6 +v/5, Target Falls
1
14) Weapon Element: Blades
1
15) Weapon Element: Chain & Rope Weapons
1
16) Weapon Element: Fist-Loads
1
17) Weapon Element: Karate Weapons
1
18) Weapon Element: Polearms
1
19) Weapon Element: Psi Blade
1
20) Weapon Element: Staffs
1
21) Weapon Element: War Fan
60 Total Martial Arts Cost

Character Name: Psylocke
Alternate Identities: Elizabeth 'Betsy' Braddock
Player Name: NPC
APPEARANCE
Hair Color: Black (dyed purple)
Eye Color: Blue
Height: 5' 11"
Weight: 155 lbs
Description:
BACKGROUND
Elizabeth "Betsy" Braddock is the daughter of Dr. James Braddock, who was once a denizen of Otherworld, an other-dimensional realm. A being who called himself Merlin (but who may not actually be the wizard of Arthurian legend) sent Braddock to Earth to father the champion who would be known as Captain Britain.

Living in England, Dr. Braddock became one of the United Kingdom's leading research scientists. He married a woman named Elizabeth and they bought the mansion they renamed Braddock Manor. There Dr. Braddock created a highly advanced computer complex called Mastermind (which is not to be confused with the two mutants of the same name).

Dr. and Mrs. Braddock's three children, the eldest, Jamie, and the twins, Brian and Elizabeth (nicknamed "Betsy"), inherited genes from their father that endowed them with superhuman powers. The children's powers, however, remained latent for many years.

Dr. and Mrs. Braddock were killed in an explosion in Dr. Braddock's laboratory at Braddock Manor that was caused by the malfunctioning computer Mastermind.

Brian Braddock eventually became the costumed champion known as Captain Britain. Betsy developed the psychic ability which she used in the service of S.T.R.I.K.E., a British division of the international law enforcement agency S.H.I.E.L.D. Betsy also developed a highly successful career as a fashion model. She knew of Brian's double identity, and the two siblings took up residence in Braddock Manor.

Members of a British government agency called R.C.X., knowing that Brian Braddock was Captain Britain, attempted to recruit him to work with them. Refusing to be exploited by the government, Brian Braddock gave up the role of Captain Britain. The R.C.X. agents then persuaded Betsy to become the new Captain Britain, working with them. Betsy used a costume taken from an otherdimensional counterpart of Brian, which magnified her strength to superhuman levels when she wore it and enabled her to fly. Another other-dimensional hero, Captain UK, trained Betsy to become a crimefighter, and the two acted as partners on missions together for many weeks.

Finally, Betsy launched her solo career as the new Captain Britain, which came to a quick end when she went into battle against two of the original Captain Britain's arch foes, the Vixen and Slaymaster. Wearing a battle suit that amplified his own strength, Slaymaster savagely beat Betsy nearly to death and blinded her. Sensing her telepathic cries of agony, Brian Braddock rushed to his sister's rescue and fought and killed Slaymaster. Realizing he could not forsake his responsibilities, Brian resumed his role as Captain Britain.

Betsy went to Switzerland to recuperate. While there she was taken prisoner by the other-dimensional creature known as Mojo. Mojo took control of Betsy and gave her new, artificial eyes, thereby restoring her sight. Betsy was rescued through the intervention of the New Mutants, a team of adolescent mutants. Having regained her free will, Betsy chose to remain at the New Mutants' home, Professor Charles Xavier's mansion in Westchester County, New York, which also served as the secret headquarters of the mutant adventurers called the X-Men.

Betsy proved her courage to the X-Men by resisting the attack of their enemy Sabretooth when he broke into the mansion. As a result she was accepted into the ranks of the X-Men, becoming a costumed adventurer once more under the code name Psylocke.

Later, Psylocke was captured by the crime lord Matsu'o Tsurayaba. Seeking to save the life of his lover, the female assassin Kwannon, Tsurayaba oversaw a process through which the minds of Kwannon and the X-Man Psylocke switched bodies. In the process Kwannon's mind melded with that of Psylocke, endowing each of them with the same memories and telepathic abilities. Tsurayaba brainwashed Psylocke and turned her over to one of Earth's most dangerous men, the Mandarin. Under the name of Lady Mandarin, Psylocke briefly served the Mandarin, but ultimately Psylocke regained her free will and returned to the X-Men.

Later Kwannon, in Psylocke's body, became an ally of the X-Men, calling herself Revanche. For a time there was confusion among the X-Men as to who was the "real" Betsy Braddock. Finally, Revanche learned that she was dying from the Legacy Virus and had Tsurayaba kill her. Thus Betsy's original body died, but she lived on as Psylocke in Kwannon's original body.
POWERS/TACTICS
Psylocke possesses many telepathic abilities, enabling her to read minds, communicate mentally with others over long distances, stun the minds of others with "mental bolts," control the minds of others, and create illusions in the minds of others. Psylocke can intensely focus her psionic powers into her "psychic knife," with which she can stun or kill an adversary.
PERSONALITY/MOTIVATION
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