Rogue
Character Name: Rogue
Alternate Identities: Marie
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
75 STR 10 65 75 24- HTH Damage 15d6 END [7]
28 DEX 10 54 28 15- OCV 9 DCV 9
25 CON 10 30 25 14-
12 BODY 10 4 12 11-
13 INT 10 3 13 12- PER Roll 12-
11 EGO 10 2 11 11- ECV: 4
20 PRE 10 10 20 13- PRE Attack: 4d6
20 COM 10 5 20 13-
40 PD 15 25 40 40 PD (40 rPD)
41 ED 5 36 41 41 ED (40 rED)
5 SPD 3.8 12 5 Phases: 3, 5, 8, 10, 12
26 REC 20 12 26
80 END 50 15 80
94 STUN 63 31 94
6" Running 6 0 6"
2" Swimming 2 0 2"
15" Leaping 15 0 15" 304 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 702
Spent: 702
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 1052
MOVEMENT
Type Total
Run 6"
Swim 2"
H. Leap 15"
V. Leap 7 1/2"
Flight 20"
DEFENSES
Type Amount
Physical Defense 40
Res. Phys. Defense 40
Energy Defense 41
Res. Energy Defense 40
Mental Defense 60
Res. Mental Defense 0
Power Defense 60
 
COMBAT INFORMATION
OCV: 9 DCV: 9
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15 Hunted: Brotherhood of Evil Mutants 8- (Mo Pow, Harshly Punish)
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
5 Physical Limitation: Flashbacks (Infrequently, Slightly Impairing)
5 Psychological Limitation: Dislikes Using Mimic Powers (Uncommon, Moderate)
10 Psychological Limitation: Insecure (Common, Moderate)
20 Psychological Limitation: Loyal To Teammates (Common, Total)
25 Psychological Limitation: Protector of Innocents (Very Common, Total)
30 Vulnerability: 2 x STUN Electrical-based Attacks (Very Common)
10 Vulnerability: 2 x STUN Radiation-based Attacks (Uncommon)
150 Total Disadvantages Cost

Character Name: Rogue
Alternate Identities: Marie
Player Name: NPC
SKILLS
Cost  Name
0 Acting 8-
0 AK: Caldecott County, Mississippi 8-
3 Breakfall 15-
0 Climbing 8-
0 Concealment 8-
3 Conversation 13-
3 Deduction 12-
0 Language: English (Idiomatic)
2 Language: Russian (fluent conversation)
3 Paramedics 12-
3 Persuasion 13-
0 PS: X-Man 11-
3 Shadowing 12-
3 Stealth 15-
0 TF: Small Motorized Ground Vehicles
23 Total Skills Cost
TALENTS
Cost  Name
18 Combat Sense 15-
18 Total Talents Cost
 
POWERS
Cost  Power END
350 Mimicry Pool: VPP (Mimic Pool), 300 base + 50 control cost, No Skill Roll Required (+1); Skin Contact Required (-1), No Conscious Control (Only Effects cannot be controlled; -1), Mimic Powers End After One Turn (-1), Powers May Only Be As Powerful As Target's Powers (-1/2), Requires A Successful H-T-H Attack Roll (-1/2), Only To Mimic Target's Powers (-1/2), Organic Creatures Only (-1/4), Cannot retain Copied Powers (-1/4)
86 Stun Target Of Mimic Attack: Drain STUN 20d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2); No Conscious Control (-2), Skin Contact Required (-1), Requires A Successful H-T-H Attack (-1/2), Always On (-1/2), Organic Creatures Only (-1/4)0
58 Memory Mimic Pool: VPP (Mimic Pool), 50 base + 8 control cost, No Skill Roll Required (+1); Skin Contact Required (-1), No Conscious Control (Only Effects cannot be controlled; -1), Mimic Skills End After One Minute (-1), Skills May Only Be As Highl As Target's Skill Level (-1/2), Requires A Successful H-T-H Attack Roll (-1/2), Only To Mimic Target's Skills (-1/2), Organic Creatures Only (-1/4), Cannot retain Copied Skills (-1/4)
60 Marvel Girl's Flight: Flight 20", x32 Noncombat6
58 Shared Mind Confusion: Mental Defense (60 points total)0
40 Marvel Girl's Toughness: Damage Resistance (40 PD/40 ED)0
30 Marvel Girl's Resistance: Power Defense (60 points); Only Against Poisons Or Drugs (-1)0
25 Marvel Girl's Immunity: Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal)0
707 Total Powers Cost

Character Name: Rogue
Alternate Identities: Marie
Player Name: NPC
APPEARANCE
Hair Color: Brown with a white streak
Eye Color: Green
Height: 5' 8"
Weight: 120 lbs
Description:
BACKGROUND
Rogue's real name and the identities of her parents still remain unknown. She grew up in Caldecott County, Mississippi near the banks of the Mississippi River. Early in her teens Rogue discovered her mutant powers when she kissed a boy named Cody Robbins. He fell unconscious and her mind was suddenly filled with his memories. She soon learned that she had the power to absorb the memories and abilities of other people by touching them, but she could not control this power.

The distraught Rogue found refuge with the mutant Mystique, who was like a second mother to her. When Rogue grew older she joined Mystique's terrorist organization, the third Brotherhood of Evil Mutants. In battle with Carol Danvers, the original Ms. Marvel, Rogue absorbed her memories and superhuman powers. But, for unknown reasons, Rogue unintentionally absorbed them permanently rather than, as usual, temporarily. Thus Rogue gained Ms. Marvel's superhuman strength and ability to fly. She also now possessed a buried alternate personality that duplicated Danvers and that, in future years, would sometimes supplant her own.

As a member of Mystique's Brotherhood, Rogue battled the X-Men, the Avengers, the original Spider-Woman, the Dazzler, and Rom. But Rogue grew increasingly upset over her inability to control her absorption power and her fears that Danvers' psyche would overwhelm her own. Unable to find help from the Brotherhood, Rogue turned to her enemies, the X-Men, instead. Convinced of her sincerity, Professor Xavier admitted her to the team, and she quickly proved herself a loyal member.

Except for some temporary absences, Rogue has remained a member of the X-Men ever since. She has never gained conscious control of her absorption power, but her passage through the mystic "Siege Perilous" rid her of Danvers' personality.

During a period she spent in the prehistoric Savage Land while the X-Men were temporarily disbanded, Rogue grew close to the X-Men's then reformed foe Magneto. They broke up when Magneto returned to his life of terrorism. After returning to the X-Men Rogue fell in love with their new member, Gambit. Recently, however, they have grown apart, and it remains to be seen if they will renew their relationship.
POWERS/TACTICS
Rogue possesses the superhuman ability to absorb the memories, knowledge, talents, personality, and physical abilities (whether superhuman or not) of another human being (or members of some sentient alien races) through physical contact of her skin with the skin of the other person. (Sometimes she also duplicates in herself outward physical characteristics of her victim.) The victim's abilities and memories are absorbed for a time sixty times longer than the amount of time Rogue was in physical contact with that person. The victim loses his or her abilities and memories for exactly the length of time that Rogue possesses them. Due to unknown factors Rogue has permanently absorbed certain superhuman powers from Ms. Marvel I.

When Rogue possessed a duplicate of Carol Danvers' psyche, her "double" consciousness gave her high resistance to telepathic probes; it is not known if she still possesses this resistance.
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
Created: Mon, 10 Feb 2020 12:27:44

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